10 hours ago
Price: $1500
Description: This bounty would add a inventory management tab to the auto production system for the Mk2 Production system. In that tab, you'll be able to declare the maximum amount of inventory you wish to build before autoproduction reduces production. This would allow the user to create a buffer for fluxtations, without having to manually control production. The limit could be toggled regionally or globally. There are some concerns though, so read the concerns.
Requirements: None
Required By: None
Concerns: The new production system was not designed for autoproduction. It's a system designed for players to manage. As such, the autoproduction system will never be as good as the old system. My concern is with people trying to min-max a system that is specifically designed not for min-maxing. UI is already crowded. This is more UI. The biggest issue is how the system is designed. If you set a target of 500 units in inventory, it will never be exactly 500 units. Some months it might be at 460, other months it might be at 600. This is because in the mk2 system, production happens BEFORE sales are calculated. In the old system this was also the case, however, we'd go over the production system again after sales are calculated and trim excess production before calculating expenses. We don't do that anymore.
Eric's Opinion: UI and accuracy concerns aside, this feature would be helpful if you wanted to build up bridge inventory between generations while using the autoproduction system. Ensuring you always have inventory while the autoproduction system is enabled will also make it where you won't miss sales. Granted, missed sales mostly go into the back order system already, this might help players who are trying to play lean.
Links: https://www.ventdev.com/forums/showthread.php?tid=4717
Description: This bounty would add a inventory management tab to the auto production system for the Mk2 Production system. In that tab, you'll be able to declare the maximum amount of inventory you wish to build before autoproduction reduces production. This would allow the user to create a buffer for fluxtations, without having to manually control production. The limit could be toggled regionally or globally. There are some concerns though, so read the concerns.
Requirements: None
Required By: None
Concerns: The new production system was not designed for autoproduction. It's a system designed for players to manage. As such, the autoproduction system will never be as good as the old system. My concern is with people trying to min-max a system that is specifically designed not for min-maxing. UI is already crowded. This is more UI. The biggest issue is how the system is designed. If you set a target of 500 units in inventory, it will never be exactly 500 units. Some months it might be at 460, other months it might be at 600. This is because in the mk2 system, production happens BEFORE sales are calculated. In the old system this was also the case, however, we'd go over the production system again after sales are calculated and trim excess production before calculating expenses. We don't do that anymore.
Eric's Opinion: UI and accuracy concerns aside, this feature would be helpful if you wanted to build up bridge inventory between generations while using the autoproduction system. Ensuring you always have inventory while the autoproduction system is enabled will also make it where you won't miss sales. Granted, missed sales mostly go into the back order system already, this might help players who are trying to play lean.
Links: https://www.ventdev.com/forums/showthread.php?tid=4717