Yesterday, 10:44 PM
The macro-level goal of this is to make it more viable to create autonomous (or semi-autonomous) subsidiaries without tanking your sales, and while letting them be a potentially viable concern. Thus making it easier to play as a large, many-model late game auto empire, focusing on managing a subset while your subsidiaries manage the rest.
See my high-level thoughts on improvements to make the late game less cumbersome at https://www.ventdev.com/forums/showthread.php?tid=4839
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Currently, if you spin off a marque, you can give them some of your branches, but then you don't have those branches, and with the branch limit (which I prefer for reducing map-spanning blob companies early game), it isn't realistic for a parent brand to create a Saturn sub-brand with significant reach without also losing a lot of their core sales.
So the thought is that if a parent marque has branches in a city, then sub-marque spin-offs could be allowed to share that branch and sell there (setting their own prices). Likely at the cost of scaling overhead, perhaps +20% branch maintenance for the first one, +40% for the second, +60% for the third, to make it so that having 30 marques sharing branches would not be viable - there would be an incentive for discontinuing marques past a certain point. Currently, aside from that (non-spun-off) sub-marques can become a bit much to manage and make vehicles for, I don't think there's any incentive to discontinue them.
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To be clear, this means if I am GM, and I created a wholly owned subsidiary named Saturn, then Saturn could create their own vehicles, and put them for sale at my branches, at the cost of that maintenance overhead. Versus if they are my own, non-subsidiary marque, they also could, but as the player I'd have to manage everything about Saturn.
The maintenance scaling perhaps should apply per active marque in general, whether a wholly owned subsidiary or a non-subsidiary marque, but then the AI would need to have some awareness of it so they didn't go bankrupt due to having 53 marques. That is a secondary idea to reduce marque spam.
See my high-level thoughts on improvements to make the late game less cumbersome at https://www.ventdev.com/forums/showthread.php?tid=4839
-----
Currently, if you spin off a marque, you can give them some of your branches, but then you don't have those branches, and with the branch limit (which I prefer for reducing map-spanning blob companies early game), it isn't realistic for a parent brand to create a Saturn sub-brand with significant reach without also losing a lot of their core sales.
So the thought is that if a parent marque has branches in a city, then sub-marque spin-offs could be allowed to share that branch and sell there (setting their own prices). Likely at the cost of scaling overhead, perhaps +20% branch maintenance for the first one, +40% for the second, +60% for the third, to make it so that having 30 marques sharing branches would not be viable - there would be an incentive for discontinuing marques past a certain point. Currently, aside from that (non-spun-off) sub-marques can become a bit much to manage and make vehicles for, I don't think there's any incentive to discontinue them.
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To be clear, this means if I am GM, and I created a wholly owned subsidiary named Saturn, then Saturn could create their own vehicles, and put them for sale at my branches, at the cost of that maintenance overhead. Versus if they are my own, non-subsidiary marque, they also could, but as the player I'd have to manage everything about Saturn.
The maintenance scaling perhaps should apply per active marque in general, whether a wholly owned subsidiary or a non-subsidiary marque, but then the AI would need to have some awareness of it so they didn't go bankrupt due to having 53 marques. That is a secondary idea to reduce marque spam.