09-05-2025, 01:12 AM
Price: $1750
Description: This bounty will display the engine's brake-specific fuel consumption. This is currently a non-exposed internal number. It doesn't really correlate with real-world numbers, which are typically measured in g/(kW·H) or lb/(hp·h).
Most users will not get any usable information from this. That is why the game converts the internal number to MPG, L/100 km, etc. We will need to convert the internal number to lb/(hp·h) and then display this information.
Requirements: None
Required By: In the future, we might be able to do a consumption map. Though, our graphing system might not be able to do it.
Concerns: Converting the internal numbers to real-world units and then having them translate to MPG may cause the numbers to not be realistic (i.e., unbalanced). Engines BSFC changes based on speed and load; displaying the optimal levels is not exactly useful. What is truly needed is a consumption map, but that would be another ticket and a lot more data that would need to be generated (and more prone to errors).
Eric's Opinion: This adds another layer of realism to the game. I have a lot of what is needed already generated, but it's not in the range of real-world numbers. Things will need to be tweaked/converted to get something that is in the real-world ranges. And then that will have to be realistically converted to the MPG numbers. In short, I will likely have to rewrite/rebalance a lot of the fuel consumption system to expose these numbers realistically.
Links: Recommendation: https://www.ventdev.com/forums/showthread.php?tid=4662
Description: This bounty will display the engine's brake-specific fuel consumption. This is currently a non-exposed internal number. It doesn't really correlate with real-world numbers, which are typically measured in g/(kW·H) or lb/(hp·h).
Most users will not get any usable information from this. That is why the game converts the internal number to MPG, L/100 km, etc. We will need to convert the internal number to lb/(hp·h) and then display this information.
Requirements: None
Required By: In the future, we might be able to do a consumption map. Though, our graphing system might not be able to do it.
Concerns: Converting the internal numbers to real-world units and then having them translate to MPG may cause the numbers to not be realistic (i.e., unbalanced). Engines BSFC changes based on speed and load; displaying the optimal levels is not exactly useful. What is truly needed is a consumption map, but that would be another ticket and a lot more data that would need to be generated (and more prone to errors).
Eric's Opinion: This adds another layer of realism to the game. I have a lot of what is needed already generated, but it's not in the range of real-world numbers. Things will need to be tweaked/converted to get something that is in the real-world ranges. And then that will have to be realistically converted to the MPG numbers. In short, I will likely have to rewrite/rebalance a lot of the fuel consumption system to expose these numbers realistically.
Links: Recommendation: https://www.ventdev.com/forums/showthread.php?tid=4662