Visual Entertainment and Technologies Forum

Full Version: [FIXED v2.5.0.2] 2.5.0.1 - Gear Component Skills not displaying correctly
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Component skill overview page seems to show wrong data for gearboxes, it shows automatic has no skill while the savegame does seem to think it should have skill:
[attachment=1615]

Code:
sqlite> select skill, designskillseffect from ComponentSkills where companyid=1 and componentid=(select indexid from GearboxComponents where Name = 'Automatic');

11.1528306442911|0.0299683052052164
Small fyi company id should be 0 for player. (And if the game ever goes multiplayer, it goes down -1,-2,-3 and so forth.)
Ah, here the result for company 0:

Code:
sqlite> select active, skill, designskillseffect from ComponentSkills where companyid=0 and componentid=(select indexid from GearboxComponents where Name = 'Automatic');

0|5.05680908347988|0.0
(01-18-2025, 02:21 PM)thexa4 Wrote: [ -> ]Ah, here the result for company 0:

Code:
sqlite> select active, skill, designskillseffect from ComponentSkills where companyid=0 and componentid=(select indexid from GearboxComponents where Name = 'Automatic');

0|5.05680908347988|0.0

I finally got a chance to look at the save game.

The SQL for the data is:

Code:
SELECT ComponentID, Category, Active, Skill, BudgetSlider, Budget, Lock, DesignSkillsEffect FROM ComponentSkills WHERE CompanyID = 0;

Automatics have a SelectableIndex of 62. It is in Category 11.

Which gives this results:
62 11 0 1 0 0 0 0

So, there isn't an error specific to this.

(IndexID value of 100 is the SelectableIndex for L-Heads.)



That said, there is an issue with the optimized SQL for all components skills. So, I will be looking into that. Just here to update you that the GUI itself is correct.
I have fixed a couple other issues related to Gearboxes in the component research screen: being able to set research budgets before the design is active. Not setting the design to active when certain time periods are met. Not correctly coloring active dates, etc. These changes will be in the v2.5.0.2 update.

Thanks again!