Visual Entertainment and Technologies Forum

Full Version: [TESTING]Negative Production Lines And Cars Built.
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Ive been playing the most recent update and after so long ive noticed this a few times on a few diffierent saves, I'm running auto production, auto retool, and auto hire on easy. Love this game and thank you for all the work youve put into it.
This didn't happen in previous builds did it? It may have something to do with the most recent changes I made to the factory lines stuff...
(08-04-2014, 11:04 PM)Eric.B Wrote: [ -> ]This didn't happen in previous builds did it? It may have something to do with the most recent changes I made to the factory lines stuff...

I don't recall ever seeing it before. It's very odd!
It's probably from the changes I made... Should of left well alone! Tongue
Yeah ive only seen it since the most recent update, and its fairly random, ive had it happen twice to me.
I'm marking this thread as testing since 1.15 has a redone factory system. Let me know if you guys run into any negative production again. Thanks.
I'm having the problem in 1.15 that I'm magically producing more cars then my factury can produce (Factory max 2800 cars, 2 models so 1400 per model, and according to my sales figures I'm producing about 3800 per model)
Could you upload the save file for me? They're located in the GearCity/GearCity/SaveGame folder. You can either zip the file and upload it to here, or you can email me the file here: admin@ventdev.com

Also, are you playing the Open Beta, or the Steam version? If you're using auto production, I believe this bug was fixed in 1.15.1.


Thanks