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Full Version: Why doesn't my mod work?
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I have tried to mod the components file and after i did it the game will not let me play.

If i try to load older save file it just crashes and when i try creating a new one nothing happens Sad
is it a valid xml file?
Old saves will use the old data.

Upload it onto here and i'll take a look.
Also be sure to check the log files to see if it complains about anything.

the ' character normally breaks things, so becareful of that in xml.

I will be afk for a while.
[attachment=962]

i dont know what is this logfile telling me here is the text from the logfile:

13:31:07: Creating resource group General
13:31:07: Creating resource group Internal
13:31:07: Creating resource group Autodetect
13:31:07: SceneManagerFactory for type 'DefaultSceneManager' registered.
13:31:07: Registering ResourceManager for type Material
13:31:07: Registering ResourceManager for type Mesh
13:31:07: Registering ResourceManager for type Skeleton
13:31:07: MovableObjectFactory for type 'ParticleSystem' registered.
13:31:07: OverlayElementFactory for type Panel registered.
13:31:07: OverlayElementFactory for type BorderPanel registered.
13:31:07: OverlayElementFactory for type TextArea registered.
13:31:07: Registering ResourceManager for type Font
13:31:07: ArchiveFactory for archive type FileSystem registered.
13:31:07: ArchiveFactory for archive type Zip registered.
13:31:07: DDS codec registering
13:31:07: FreeImage version: 3.10.0
13:31:07: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
13:31:07: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
13:31:07: Registering ResourceManager for type HighLevelGpuProgram
13:31:07: Registering ResourceManager for type Compositor
13:31:07: MovableObjectFactory for type 'Entity' registered.
13:31:07: MovableObjectFactory for type 'Light' registered.
13:31:07: MovableObjectFactory for type 'BillboardSet' registered.
13:31:07: MovableObjectFactory for type 'ManualObject' registered.
13:31:07: MovableObjectFactory for type 'BillboardChain' registered.
13:31:07: MovableObjectFactory for type 'RibbonTrail' registered.
13:31:07: Loading library .\RenderSystem_Direct3D9
13:31:07: Installing plugin: D3D9 RenderSystem
13:31:07: D3D9 : Direct3D9 Rendering Subsystem created.
13:31:07: D3D9: Driver Detection Starts
13:31:07: D3D9: Driver Detection Ends
13:31:07: Plugin successfully installed
13:31:07: Loading library .\RenderSystem_GL
13:31:07: Installing plugin: GL RenderSystem
13:31:07: OpenGL Rendering Subsystem created.
13:31:08: Plugin successfully installed
13:31:08: Loading library .\Plugin_ParticleFX
13:31:08: Installing plugin: ParticleFX
13:31:08: Particle Emitter Type 'Point' registered
13:31:08: Particle Emitter Type 'Box' registered
13:31:08: Particle Emitter Type 'Ellipsoid' registered
13:31:08: Particle Emitter Type 'Cylinder' registered
13:31:08: Particle Emitter Type 'Ring' registered
13:31:08: Particle Emitter Type 'HollowEllipsoid' registered
13:31:08: Particle Affector Type 'LinearForce' registered
13:31:08: Particle Affector Type 'ColourFader' registered
13:31:08: Particle Affector Type 'ColourFader2' registered
13:31:08: Particle Affector Type 'ColourImage' registered
13:31:08: Particle Affector Type 'ColourInterpolator' registered
13:31:08: Particle Affector Type 'Scaler' registered
13:31:08: Particle Affector Type 'Rotator' registered
13:31:08: Particle Affector Type 'DirectionRandomiser' registered
13:31:08: Particle Affector Type 'DeflectorPlane' registered
13:31:08: Plugin successfully installed
13:31:08: Loading library .\Plugin_CgProgramManager
13:31:08: Installing plugin: Cg Program Manager
13:31:08: Plugin successfully installed
13:31:08: Loading library .\OgreOggSound
13:31:08: Installing plugin: OgreOggSound
13:31:08: MovableObjectFactory for type 'OgreOggISound' registered.
13:31:08: Plugin successfully installed
13:31:08: *-*-* OGRE Initialising
13:31:08: *-*-* Version 1.7.1 (Cthugha)
13:31:08: Added resource location './GearCity/Settings' of type 'FileSystem' to resource group 'General'
13:31:08: Added resource location 'localization' of type 'FileSystem' to resource group 'General'
13:31:08: Creating resource group gnuplot
13:31:08: Added resource location './GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot'
13:31:08: Parsing Config Files
13:31:08: Direct3D9 Rendering Subsystem
13:31:08: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
13:31:08: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
13:31:08: D3D9 : RenderSystem Option: FSAA = 8
13:31:08: D3D9 : RenderSystem Option: Floating-point mode = Yes
13:31:08: D3D9 : RenderSystem Option: Full Screen = Yes
13:31:08: D3D9 : RenderSystem Option: VSync = Yes
13:31:08: D3D9 : RenderSystem Option: Video Mode = 1280 x 720 @ 32-bit colour
13:31:08: CPU Identifier & Features
13:31:08: -------------------------
13:31:08: * CPU ID: GenuineIntel: Intel® Core™ i5-4200M CPU @ 2.50GHz
13:31:08: * SSE: yes
13:31:08: * SSE2: yes
13:31:08: * SSE3: yes
13:31:08: * MMX: yes
13:31:08: * MMXEXT: yes
13:31:08: * 3DNOW: no
13:31:08: * 3DNOWEXT: no
13:31:08: * CMOV: yes
13:31:08: * TSC: yes
13:31:08: * FPU: yes
13:31:08: * PRO: yes
13:31:08: * HT: no
13:31:08: -------------------------
13:31:08: D3D9 : Subsystem Initialising
13:31:08: Registering ResourceManager for type Texture
13:31:08: Registering ResourceManager for type GpuProgram
13:31:08: D3D9RenderSystem::_createRenderWindow "Gear City", 1280x720 fullscreen miscParams: FSAA=8 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=true vsync=true vsyncInterval=1
13:31:08: D3D9 : Created D3D9 Rendering Window 'Gear City' : 1280x720, 32bpp
13:31:08: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination
13:31:08: D3D9: Vertex texture format supported - PF_A8R8G8B8
13:31:08: D3D9: Vertex texture format supported - PF_B8G8R8A8
13:31:08: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
13:31:08: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
13:31:08: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
13:31:08: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
13:31:08: D3D9: Vertex texture format supported - PF_R8G8B8A8
13:31:08: D3D9: Vertex texture format supported - PF_DEPTH
13:31:08: D3D9: Vertex texture format supported - PF_FLOAT16_R
13:31:08: D3D9: Vertex texture format supported - PF_FLOAT32_R
13:31:08: D3D9: Vertex texture format supported - PF_FLOAT16_GR
13:31:08: D3D9: Vertex texture format supported - PF_FLOAT32_GR
13:31:08: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
13:31:08: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
13:31:08: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
13:31:08: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
13:31:08: RenderSystem capabilities
13:31:08: -------------------------
13:31:08: RenderSystem Name: Direct3D9 Rendering Subsystem
13:31:08: GPU Vendor: intel
13:31:08: Device Name: Monitor-1-Intel® HD Graphics 4600
13:31:08: Driver Version: 9.18.13.3165
13:31:08: * Fixed function pipeline: yes
13:31:08: * Hardware generation of mipmaps: yes
13:31:08: * Texture blending: yes
13:31:08: * Anisotropic texture filtering: yes
13:31:08: * Dot product texture operation: yes
13:31:08: * Cube mapping: yes
13:31:08: * Hardware stencil buffer: yes
13:31:08: - Stencil depth: 8
13:31:08: - Two sided stencil support: yes
13:31:08: - Wrap stencil values: yes
13:31:08: * Hardware vertex / index buffers: yes
13:31:08: * Vertex programs: yes
13:31:08: * Number of floating-point constants for vertex programs: 256
13:31:08: * Number of integer constants for vertex programs: 16
13:31:08: * Number of boolean constants for vertex programs: 16
13:31:08: * Fragment programs: yes
13:31:08: * Number of floating-point constants for fragment programs: 224
13:31:08: * Number of integer constants for fragment programs: 16
13:31:08: * Number of boolean constants for fragment programs: 16
13:31:08: * Geometry programs: no
13:31:08: * Number of floating-point constants for geometry programs: 0
13:31:08: * Number of integer constants for geometry programs: 0
13:31:08: * Number of boolean constants for geometry programs: 0
13:31:08: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
13:31:08: * Texture Compression: yes
13:31:08: - DXT: yes
13:31:08: - VTC: no
13:31:08: - PVRTC: no
13:31:08: * Scissor Rectangle: yes
13:31:08: * Hardware Occlusion Query: yes
13:31:08: * User clip planes: yes
13:31:08: * VET_UBYTE4 vertex element type: yes
13:31:08: * Infinite far plane projection: yes
13:31:08: * Hardware render-to-texture: yes
13:31:08: * Floating point textures: yes
13:31:08: * Non-power-of-two textures: yes
13:31:08: * Volume textures: yes
13:31:08: * Multiple Render Targets: 4
13:31:08: - With different bit depths: yes
13:31:08: * Point Sprites: yes
13:31:08: * Extended point parameters: yes
13:31:08: * Max Point Size: 10
13:31:08: * Vertex texture fetch: yes
13:31:08: * Number of world matrices: 0
13:31:08: * Number of texture units: 8
13:31:08: * Stencil buffer depth: 8
13:31:08: * Number of vertex blend matrices: 0
13:31:08: - Max vertex textures: 4
13:31:08: - Vertex textures shared: no
13:31:08: * Render to Vertex Buffer : no
13:31:08: * DirectX per stage constants: yes
13:31:08: ***************************************
13:31:08: *** D3D9 : Subsystem Initialised OK ***
13:31:08: ***************************************
13:31:08: DefaultWorkQueue('Root') initialising on thread main.
13:31:08: Particle Renderer Type 'billboard' registered
13:31:08: Creating resource group 3D_Art
13:31:08: Added resource location './media/Models/WorldMap/WorldMap.zip' of type 'Zip' to resource group '3D_Art'
13:31:08: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art'
13:31:08: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art'
13:31:08: Added resource location './media/Models/States/DesignRoom.zip' of type 'Zip' to resource group '3D_Art'
13:31:08: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art'
13:31:08: Added resource location './media/Models/States/ShowRoom.zip' of type 'Zip' to resource group '3D_Art'
13:31:08: Added resource location './media/Models/States/Racing.zip' of type 'Zip' to resource group '3D_Art'
13:31:08: Added resource location './media/Models/States/Bankrupt.zip' of type 'Zip' to resource group '3D_Art'
13:31:08: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art'
13:31:08: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General'
13:31:08: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General'
13:31:08: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General'
13:31:08: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General'
13:31:08: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General'
13:31:08: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General'
13:31:08: Added resource location './media/Flags/Flags.zip' of type 'Zip' to resource group 'General'
13:31:08: Added resource location './media/CityInfo/CityInfo.zip' of type 'Zip' to resource group 'General'
13:31:08: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General'
13:31:08: Added resource location './media/Newspaper/Newspaper.zip' of type 'Zip' to resource group 'General'
13:31:08: Added resource location './media/../gnuplot' of type 'FileSystem' to resource group 'gnuplot'
13:31:08: Parsing scripts for resource group 3D_Art
13:31:08: Parsing script 1900WorldMap.material
13:31:08: Parsing script 1910WorldMap.material
13:31:08: Parsing script office1900.material
13:31:08: Parsing script 1900safe.material
13:31:08: Parsing script designroom.material
13:31:08: Parsing script paint.material
13:31:08: Parsing script showroom.material
13:31:08: Parsing script Racing.material
13:31:08: Parsing script bankrupt.material
13:31:08: Parsing script e20_taillight1.material
13:31:08: Parsing script e20_tire1.material
13:31:08: Parsing script e30_headlight1.material
13:31:08: Parsing script e30_mirror1.material
13:31:08: Parsing script e30_taillight1.material
13:31:08: Parsing script e30_tire1.material
13:31:08: Parsing script e30_tire2_offroad.material
13:31:08: Parsing script e40_headlight1.material
13:31:08: Parsing script e40_taillight1.material
13:31:08: Parsing script e40_tire1.material
13:31:08: Parsing script e00_headlight1.material
13:31:08: Parsing script e00_mirror1.material
13:31:08: Parsing script e00_taillight1.material
13:31:08: Parsing script e00_tire1.material
13:31:08: Parsing script e10_headlight1.material
13:31:08: Parsing script e10_mirror1.material
13:31:08: Parsing script e10_taillight1.material
13:31:08: Parsing script e10_tire1.material
13:31:08: Parsing script e20_headlight1.material
13:31:08: Parsing script e20_mirror1.material
13:31:08: Finished parsing scripts for resource group 3D_Art
13:31:08: Parsing scripts for resource group Autodetect
13:31:08: Finished parsing scripts for resource group Autodetect
13:31:08: Parsing scripts for resource group General
13:31:08: Parsing script DepthShadowmap.program
13:31:08: Parsing script glow.program
13:31:08: Parsing script DepthShadowMap.material
13:31:08: Parsing script Maps.material
13:31:08: Parsing script glow.compositor
13:31:08: Parsing script qgui.skinTypes
13:31:08: Parsing script micross.fontdef
13:31:08: Parsing script Ogre.fontdef
13:31:08: Finished parsing scripts for resource group General
13:31:08: Parsing scripts for resource group Internal
13:31:08: Finished parsing scripts for resource group Internal
13:31:08: Parsing scripts for resource group gnuplot
13:31:08: Finished parsing scripts for resource group gnuplot
13:31:08: [QGUI] Loading SkinClass and SkinType definitions...
13:31:08: [QGUI] Skin definition for class "Button" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "Button" with ID "default.close" found.
13:31:08: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found.
13:31:08: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found.
13:31:08: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found.
13:31:08: [QGUI] Skin definition for class "Button" with ID "default.hslider" found.
13:31:08: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found.
13:31:08: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found.
13:31:08: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found.
13:31:08: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found.
13:31:08: [QGUI] Skin definition for class "Button" with ID "default.vslider" found.
13:31:08: [QGUI] Skin definition for class "Button" with ID "logbook" found.
13:31:08: [QGUI] Skin definition for class "Button" with ID "mag" found.
13:31:08: [QGUI] Skin definition for class "Button" with ID "paper" found.
13:31:08: [QGUI] Skin definition for class "Button" with ID "rndAdvanceButton" found.
13:31:08: [QGUI] Skin definition for class "Button" with ID "rndAssistedButton" found.
13:31:08: [QGUI] Skin definition for class "CheckBox" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found.
13:31:08: [QGUI] Skin definition for class "ColorPicker" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "ComboBox" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "Console" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "ContextMenu" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "HScrollBar" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found.
13:31:08: [QGUI] Skin definition for class "Image" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "Label" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "Label" with ID "hoverable" found.
13:31:08: [QGUI] Skin definition for class "Label" with ID "paper" found.
13:31:08: [QGUI] Skin definition for class "Label" with ID "transparent" found.
13:31:08: [QGUI] Skin definition for class "List" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "List" with ID "leather2" found.
13:31:08: [QGUI] Skin definition for class "List" with ID "logbook" found.
13:31:08: [QGUI] Skin definition for class "ListImageItem" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "ListTextItem" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "Menu" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "MenuPanel" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found.
13:31:08: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "ModalWindow" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "MouseCursor" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found.
13:31:08: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found.
13:31:08: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found.
13:31:08: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found.
13:31:08: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found.
13:31:08: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found.
13:31:08: [QGUI] Skin definition for class "Panel" with ID "blueprint" found.
13:31:08: [QGUI] Skin definition for class "Panel" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found.
13:31:08: [QGUI] Skin definition for class "Panel" with ID "leather2" found.
13:31:08: [QGUI] Skin definition for class "Panel" with ID "transparent" found.
13:31:08: [QGUI] Skin definition for class "ProgressBar" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found.
13:31:08: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "RadioButton" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found.
13:31:08: [QGUI] Skin definition for class "Sheet" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "Tab" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "TabControl" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "TabControl" with ID "editor" found.
13:31:08: [QGUI] Skin definition for class "TabPage" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "TabPage" with ID "editor" found.
13:31:08: [QGUI] Skin definition for class "TextArea" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "TextBox" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "TextCursor" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "TextCursor" with ID "test1" found.
13:31:08: [QGUI] Skin definition for class "TextCursor" with ID "test2" found.
13:31:08: [QGUI] Skin definition for class "TitleBar" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found.
13:31:08: [QGUI] Skin definition for class "ToolBar" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "TreeView" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "VScrollBar" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "Window" with ID "FolderWindow" found.
13:31:08: [QGUI] Skin definition for class "Window" with ID "PaperFresh" found.
13:31:08: [QGUI] Skin definition for class "Window" with ID "default" found.
13:31:08: [QGUI] Skin definition for class "Window" with ID "logbook" found.
13:31:08: [QGUI] Skin definition for class "Window" with ID "magazine" found.
13:31:08: [QGUI] Skin definition for class "Window" with ID "paper" found.
13:31:08: [QGUI] Skin definition for class "Window" with ID "paperwindow1" found.
13:31:08: [QGUI] Skin definition for class "Window" with ID "paperwindow2" found.
13:31:08: [QGUI] Skin definition for class "Window" with ID "popup" found.
13:31:08: Creating resource group RTShaderSystem
13:31:08: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'RTShaderSystem'
13:31:08: Initialising resource group RTShaderSystem
13:31:08: Parsing scripts for resource group RTShaderSystem
13:31:08: Finished parsing scripts for resource group RTShaderSystem
13:31:08: Loading resource group 'RTShaderSystem' - Resources: 1 World Geometry: 1
13:31:08: Finished loading resource group RTShaderSystem
13:31:08: Creating resource group ShaderGeneratorResourceGroup
13:31:08: Added resource location 'C:\Users\Rippe\Desktop\misc\GC\GearCity Open Beta\/GearCity/Cache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
13:31:08: *****************************************
13:31:08: *** --- Initialising OgreOggSound --- ***
13:31:08: *** --- OgreOggSound v1.22 --- ***
13:31:08: *****************************************
13:31:09: *** --- OpenAL version 1.1
13:31:09: *** --- AVAILABLE DEVICES --- ***
13:31:09: *** --- Generic Software
13:31:09: *** --- Choosing: Generic Software (Default device)
13:31:09: *** --- OpenAL Device successfully created
13:31:09: *** --- OpenAL Context successfully created
13:31:09: *** --- SUPPORTED FORMATS
13:31:09: *** --- AL_FORMAT_MONO16 -- Monophonic Sound
13:31:09: *** --- AL_FORMAT_STEREO16 -- Stereo Sound
13:31:09: *** --- AL_FORMAT_QUAD16 -- 4 Channel Sound
13:31:09: *** --- AL_FORMAT_51CHN16 -- 5.1 Surround Sound
13:31:09: *** --- AL_FORMAT_61CHN16 -- 6.1 Surround Sound
13:31:09: *** --- AL_FORMAT_71CHN16 -- 7.1 Surround Sound
13:31:09: *** --- EFX Detected
13:31:09: *** --- 1 Auxiliary Effect Slot(s)
13:31:09: *** --- 1 Auxiliary Send(s) per Source
13:31:09: *** --- EFFECTS SUPPORTED:
13:31:09: *** --- 'Reverb' Support: YES
13:31:09: *** --- 'EAX Reverb' Support: YES
13:31:09: *** --- 'Chorus' Support: NO
13:31:09: *** --- 'Distortion' Support: NO
13:31:09: *** --- 'Echo' Support: NO
13:31:09: *** --- 'Flanger' Support: NO
13:31:09: *** --- 'Frequency shifter' Support: NO
13:31:09: *** --- 'Vocal Morpher' Support: NO
13:31:09: *** --- 'Pitch shifter' Support: NO
13:31:09: *** --- 'Ring modulator' Support: NO
13:31:09: *** --- 'Autowah' Support: NO
13:31:09: *** --- 'Compressor' Support: NO
13:31:09: *** --- 'Equalizer' Support: NO
13:31:09: *** --- FILTERS SUPPORTED:
13:31:09: *** --- 'Low Pass' Support: YES
13:31:09: *** --- 'High Pass' Support: NO
13:31:09: *** --- 'Band Pass' Support: NO
13:31:09: *** --- XRAM NOT Detected
13:31:09: *** --- EAX 2.0 Detected
13:31:09: *** --- Created 100 sources for simultaneous sounds
13:31:09: *** --- Using BOOST threads for streaming
13:31:09: *** --- Recording devices available:
13:31:09: ***--- 'Microphone (Realtek High Defini'
13:31:09: *****************************************
13:31:09: *** --- OgreOggSound Initialised --- ***
13:31:09: *****************************************
13:31:09: Gear City initialized!
13:31:09: Entering MenuState...
13:31:09: Font micross.12using texture size 256x256
13:31:09: Info: Freetype returned null for character 160 in font micross.12
13:31:09: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
13:31:09: Font Inconsolata.8using texture size 256x128
13:31:09: Info: Freetype returned null for character 127 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 128 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 129 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 130 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 131 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 132 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 133 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 134 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 135 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 136 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 137 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 138 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 139 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 140 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 141 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 142 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 143 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 144 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 145 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 146 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 147 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 148 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 149 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 150 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 151 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 152 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 153 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 154 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 155 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 156 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 157 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 158 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 159 in font Inconsolata.8
13:31:09: Info: Freetype returned null for character 160 in font Inconsolata.8
13:31:09: Texture: Inconsolata.8Texture: Loading 1 faces(PF_BYTE_LA,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
13:31:09: Font micross.10using texture size 256x256
13:31:09: Info: Freetype returned null for character 160 in font micross.10
13:31:09: Texture: micross.10Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
13:31:09: Font micross.14using texture size 256x256
13:31:09: Info: Freetype returned null for character 160 in font micross.14
13:31:09: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
13:31:09: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.text.dds' with 0 mip map levels
13:31:09: Font micross.16using texture size 512x256
13:31:09: Info: Freetype returned null for character 160 in font micross.16
13:31:09: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
13:31:09: D3D9 : Loading 2D Texture, image name : 'GearCityMainLogo.dds' with 5 mip map levels
13:31:09: D3D9 : Loading 2D Texture, image name : 'menuskin.window.panel.dds' with 5 mip map levels
13:31:09: D3D9 : Loading 2D Texture, image name : 'menuskin.button.dds' with 5 mip map levels
13:31:09: D3D9 : Loading 2D Texture, image name : 'menuskin.button.logbook.dds' with 5 mip map levels
13:31:09: D3D9 : Loading 2D Texture, image name : 'VentLogo.dds' with 5 mip map levels
13:31:09: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.dds' with 5 mip map levels
13:31:13: D3D9 : Loading 2D Texture, image name : 'menuskin.window.dds' with 5 mip map levels
13:31:13: D3D9 : Loading 2D Texture, image name : 'menuskin.panel2.dds' with 5 mip map levels
13:31:13: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.dds' with 5 mip map levels
13:31:13: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.dds' with 5 mip map levels
13:31:13: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.dds' with 5 mip map levels
13:31:13: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.dds' with 5 mip map levels
13:31:13: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.dds' with 5 mip map levels
13:31:15: D3D9 : Loading 2D Texture, image name : 'menuskin.button.over.dds' with 5 mip map levels
13:31:20: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.over.dds' with 5 mip map levels
13:31:21: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.down.dds' with 5 mip map levels
13:31:25: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.over.dds' with 5 mip map levels
13:31:25: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.down.dds' with 5 mip map levels
13:31:27: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.over.dds' with 5 mip map levels
13:31:33: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.down.dds' with 5 mip map levels
13:31:43: D3D9 : Loading 2D Texture, image name : 'menuskin.button.down.dds' with 5 mip map levels
13:31:45: C:\Users\Rippe\Desktop\misc\GC\GearCity Open Beta\GearCity\SaveGames\Autosave.db
13:31:45: Font VeraMono.12using texture size 256x256
13:31:45: Info: Freetype returned null for character 160 in font VeraMono.12
13:31:45: Texture: VeraMono.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
13:31:45: C:\Users\Rippe\Desktop\misc\GC\GearCity Open Beta\GearCity\SaveGames\MG1337.db
13:31:45: C:\Users\Rippe\Desktop\misc\GC\GearCity Open Beta\GearCity\SaveGames\Test.db
13:31:45: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.dds' with 5 mip map levels
13:31:47: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.highlight.dds' with 5 mip map levels
13:31:47: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.over.dds' with 5 mip map levels
13:31:48: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.down.dds' with 5 mip map levels
13:31:50: D3D9 : Loading 2D Texture, image name : 'menuskin.textbox.dds' with 5 mip map levels
13:31:50: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.dds' with 5 mip map levels
13:32:17: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.over.dds' with 5 mip map levels
13:32:19: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.down.dds' with 5 mip map levels
13:32:19: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.over.dds' with 5 mip map levels
13:32:19: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.dds' with 5 mip map levels
13:32:21: rawr
13:32:21: createing DB
13:32:21: This is the DB Path:./GearCity/SaveGames/LA TEST.db
13:32:21: Parsing City DB
13:32:21: Leaving MenuState...
13:32:21: Entering NewGameState...
13:32:21: Font micross.20using texture size 512x256
13:32:21: Info: Freetype returned null for character 160 in font micross.20
13:32:21: Texture: micross.20Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
13:32:21: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.6, author OgreMax Scene Exporter (www.ogremax.com)
13:32:21: D3D9 : Loading 2D Texture, image name : 'wm1900_worldmap.dds' with 5 mip map levels
13:32:21: Mesh: Loading wm1900_1.mesh.
13:32:21: WARNING: wm1900_1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
13:32:21: D3D9 : Loading 2D Texture, image name : 'wm1900_city.dds' with 5 mip map levels
13:32:26: D3D9 : Loading 2D Texture, image name : 'United_States.dds' with 5 mip map levels
13:32:26: D3D9 : Loading 2D Texture, image name : 'City_Generic.dds' with 5 mip map levels
13:32:26: D3D9 : Loading 2D Texture, image name : 'menuskin.horizontal.bar.dds' with 5 mip map levels
13:32:26: D3D9 : Loading 2D Texture, image name : '5stars.dds' with 5 mip map levels
13:32:26: D3D9 : Loading 2D Texture, image name : '3stars.dds' with 5 mip map levels
13:32:26: D3D9 : Loading 2D Texture, image name : '1stars.dds' with 5 mip map levels
13:32:26: D3D9 : Loading 2D Texture, image name : '2stars.dds' with 5 mip map levels
13:32:26: D3D9 : Loading 2D Texture, image name : '3hstars.dds' with 5 mip map levels
13:32:28: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.dds' with 5 mip map levels
13:32:28: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.dds' with 5 mip map levels
13:32:28: D3D9 : Loading 2D Texture, image name : 'Bunnies.dds' with 5 mip map levels
13:32:28: D3D9 : Loading 2D Texture, image name : 'menuskin.label.dds' with 5 mip map levels
13:32:29: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.over.dds' with 5 mip map levels
13:32:29: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.down.dds' with 5 mip map levels
13:32:29: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.list.dds' with 5 mip map levels
13:32:31: D3D9 : Loading 2D Texture, image name : 'PurpleDragon.dds' with 5 mip map levels
13:32:59: Parsing AI DB
13:32:59: Parsing Components
13:32:59: Exception Occured creating database in parseComponents.
file: .\src\KompexSQLiteStatement.cpp
line: 55
error: near "s": syntax error

13:32:59:
Exception Occured creating player Information.
file: .\src\KompexSQLiteStatement.cpp
line: 55
error: table PlayerInfo already exists

13:33:00:
Exception Occured creating player Information.
file: .\src\KompexSQLiteStatement.cpp
line: 55
error: table PlayerInfo already exists

13:33:00:
Exception Occured creating player Information.
file: .\src\KompexSQLiteStatement.cpp
line: 55
error: table PlayerInfo already exists

13:33:00:
Exception Occured creating player Information.
file: .\src\KompexSQLiteStatement.cpp
line: 55
error: table PlayerInfo already exists

13:33:08: Pausing NewGameState...
13:33:10: Resuming NewGameState...
13:33:32: Pausing NewGameState...
13:33:34: Resuming NewGameState...
13:33:36: deleting DB: LA TEST.db
13:33:36: Full Path: ./GearCity/SaveGames/LA TEST.db
13:33:36: Leaving NewGameState...
13:33:36: Entering MenuState...
13:33:38: Leaving MenuState...
13:33:38: Main loop quit
13:33:38: Shutdown OGRE...
13:33:38:
Attempting to Shutdown database
13:33:38:
Exception Occured creating database in ~GameData().
file: .\src\KompexSQLiteStatement.cpp
line: 55
error: out of memory

13:33:38: DefaultWorkQueue('Root') shutting down on thread main.
13:33:38: *-*-* OGRE Shutdown
13:33:38: Unregistering ResourceManager for type Compositor
13:33:38: Unregistering ResourceManager for type Font
13:33:38: Unregistering ResourceManager for type Skeleton
13:33:38: Unregistering ResourceManager for type Mesh
13:33:38: Unregistering ResourceManager for type HighLevelGpuProgram
13:33:38: Uninstalling plugin: OgreOggSound
13:33:38: Plugin successfully uninstalled
13:33:38: Unloading library .\OgreOggSound
13:33:38: Uninstalling plugin: Cg Program Manager
13:33:38: Plugin successfully uninstalled
13:33:38: Unloading library .\Plugin_CgProgramManager
13:33:38: Uninstalling plugin: ParticleFX
13:33:38: Plugin successfully uninstalled
13:33:38: Unloading library .\Plugin_ParticleFX
13:33:38: Uninstalling plugin: GL RenderSystem
13:33:38: *** Stopping Win32GL Subsystem ***
13:33:38: Plugin successfully uninstalled
13:33:38: Unloading library .\RenderSystem_GL
13:33:38: Uninstalling plugin: D3D9 RenderSystem
13:33:39: D3D9 : Shutting down cleanly.
13:33:39: Unregistering ResourceManager for type Texture
13:33:39: Unregistering ResourceManager for type GpuProgram
13:33:39: D3D9 : Direct3D9 Rendering Subsystem destroyed.
13:33:39: Plugin successfully uninstalled
13:33:39: Unloading library .\RenderSystem_Direct3D9
13:33:39: Unregistering ResourceManager for type Material
Any place you have a single ' it needs to be '' (two single ' ) this is why it does not allow you to make a new game with the file.