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[FIXED]Initial Thoughts/Suggestions
#3
(10-09-2013, 12:21 AM)Arquibus Wrote: I downloaded the beta last night and have spent a fair bit of time with it today. I'm am pleased with what I've seen thus far. I have had trouble with crashes and whatnot, but that is to be expected with a beta. I have made it as far as 1909 and will be continuing tomorrow, but I thought I might make a few suggestions now.
Yes sorry about the crashes, the 1.08 build is much less stable than 1.07. I am glad to see you enjoying the game so far.

Quote:First, I've noticed some engine types and configurations to be missing. I looked in the xml and saw that some of what I thought was missing would come about later, and that is good and as it should be. But some things are still missing, notably Steam engines, the option for a W18 down the line, engines of an X configuration, rotary piston engines (different from the Wankel, which obviously is pistonless), Turbine engines, twincharging, maybe even electrocharging. All of these are things that have been experimented with throughout the history of the automobile, with varying success.
Some configurations appear when they do historically. Sadly I don't have the files in front of me so I can not look at them, but a good example would be the W engines. They weren't designed until the 90s if memory serves me correctly.

Other styles of engines and fuel types will probably be added at a later date. There are no guarantees however. That being said adding anything I miss is as simple as editing the xml file you found this info in. I've tried to make the game as easily modifiable as possible. Though I will admit it could be easier to mod.

Quote:As for functionality, there are two things I've come across which seem to be problematic, though I could simply have not found the solution yet. The first is that even if I build the largest chassis possible, I cannot fit the largest engines I can build, by a very wide margin. Surely there must be a way to build a chassis which can support a massive V-16?
Balancing is still in the works, but if i'm not mistaken you'll have to wait for better frame styles to come out before you can use a v16, Do you have ladder frames yet?

Quote:
Secondly, I have not found any way to remove an old design from my...design hopper? I guess that's a good name for it. I'm currently selling six different models, some of which with three revisions, which for a lot of cluttered words. It would really be nice to put those old, worn-out designs to pasture.
I don't have the game in front of my because I'm on a business trip and I do not own a laptop fast enough to play my game Sad Anyway if i'm not mistaken you can go into the RnD department and end a design. This will remove it from production and remove it from lists.

This may also be done in the mega menu, which you should be able to get to by hitting f1? one of the function keys, I forget which.

Quote:I hope all this helps, and that I can offer additional advice and support in the future.
Sorry I couldn't be more of help right now. If you have not found out how to do any of this I will reply with a better answer when I get home.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Messages In This Thread
[FIXED]Initial Thoughts/Suggestions - by Arquibus - 10-09-2013, 12:21 AM
RE: Initial Thoughts/Suggestions - by MrX_ua - 10-09-2013, 05:19 PM
RE: Initial Thoughts/Suggestions - by Eric.B - 10-09-2013, 05:55 PM
RE: Initial Thoughts/Suggestions - by Arquibus - 10-10-2013, 01:05 AM
RE: Initial Thoughts/Suggestions - by Eric.B - 10-10-2013, 12:13 PM
RE: Initial Thoughts/Suggestions - by Arquibus - 10-10-2013, 04:06 PM
RE: Initial Thoughts/Suggestions - by Eric.B - 10-14-2013, 10:33 AM
RE: Initial Thoughts/Suggestions - by Eric.B - 01-27-2015, 12:43 AM

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