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No maps are available in the "new game" dialogue
#14
(04-29-2018, 07:46 PM)toaster maven Wrote: Yes, this is a recurring problem.  It is not really practical to have 32 bit inodes on a modern system due to the size of filesystems Sad
Well, for a single partition correct. Creating a specific partition using 32bit inodes for these 32bit programs would solve your issue though.


Quote:To fix these kinds of problems, you can either set a compiler flag to make readdir() return 64 bit values,
Which I already have done, I have not tested it yet however to make sure it works: http://gearcity.info/Downloads/Beta/GearCityStart2 Just overwrite the current GearCityStart file.

The main concern is that it doesn't break all the other stuff implemented in the game for everyone else. Hence why I will need to do some testing. I will get it some in the next couple of days. But at the very least you can let me know if that resolves the issues for you.


Quote:or call readdir64 from a 32 bit program.
This won't happen.

Quote:
Gear City would not be the first game on Steam against which I filed a bug on 64 bit inodes
Well, as I mentioned previously, I will be working on a 64bit version post release due to apple completely gutting 32bit support from their OS. I have to rewrite much of the engine anyway due to this because I will lose access to about half my libraries on that platform.
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RE: No maps are available in the "new game" dialogue - by Eric.B - 04-29-2018, 07:52 PM

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