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1.24 Progress Thread
#30
Work on SP6 continues. This supplemental patch is going to take a little longer than the previous ones because SP5 was released a little early to take care of some big issues and because I want to run through a few play tests and knock out a bunch of minor nit-picks. All in the name of polish before I switch to upgrading parts of the engine and filling up the missing text content.

Anyway, What has been done? Here is an incomplete list. I may miss recording some unticketed stuff I worked on.

-Bugfix: Fixed development pace slider disappearing when designing a new generation vehicle.
-Gameplay: Adjustments to new trim and new generation development time when not changing components.
-GUI: Disabled zoom hot keys when text box has keyboard focus.
-Gameplay: New Marques now inherit 75% of parent company's image and skill ratings.
-Gameplay: Expanded marque's image and skill growth to include component designs.
-Bugfix: Fixed "Low Morale" display when contracts are assigned to a factory.
-Gameplay: AI now purges high end vehicles from sale in small cities if they don't sell any units over a period of time. This should speed up turn times slightly.
-Gameplay: Chassis weights have been increased slightly.
-Gameplay: Increased frame's and drivetrain's effect on chassis weights. Minor reduction for other sub components.
-Bugfix: Fixed issue with Buyer Ratings Table that showed all vehicles of a type instead of just the vehicles for sale in the selected city or district.
-Gameplay: Designer paint color will no longer reset after you paint something.
-GUI: Click the GUI will no longer cause an error sound when paint or accessory tools are enabled.
-Gameplay: Marketing Budgets have been added to Stock Reports.
-Gameplay: Reports header has been reorganized. Hopefully it is easier for players to find things instead of just throwing the miscellaneous reports into Reports 1 and Reports 2...
-Gameplay: Branch Reports now has wear information.
-Gameplay: Added Monthly Report to the reports header.
-Gameplay: Additional revenues information added to Quarterly and Annual Reports.
-GUI: RnD rating numbers are now displayed all the time instead of requiring the player to hover over the stars. This has required us to spread out the bottom panel more.
-GUI: Added Project Profits to RnD->View Vehicle.
-GUI: Assisted designer initial sliders positions have been corrected.
-Gameplay: AI production frequency has been replaced with AI Vehicle Design Frequency. This adjusts how many vehicle designs the AI will create.
-GUI: Last year race winnings for series is now displayed in the race series detail's panel on the Racing Budget window.
-Gameplay: Fixed issues with the AI that caused them not to discontinue designs that are listed in Licensing and Outsourcing systems.
-Gameplay: AI high performance cars should be more high performance now.
-Bugfix: Fixed crash when tabbing to name a vehicle trim's after already designing a trim.
-Gameplay: Adjustments to minimum vehicle fuel economy based on the engine design.


There are probably two or three more undocumented things, I just can't remember right now. :\
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Messages In This Thread
1.24 Progress Thread - by Eric.B - 02-17-2018, 03:29 AM
RE: 1.24 Progress Thread - by Eric.B - 02-17-2018, 03:29 AM
RE: 1.24 Progress Thread - by Eric.B - 02-26-2018, 11:09 AM
RE: 1.24 Progress Thread - by Eric.B - 03-06-2018, 06:39 PM
RE: 1.24 Progress Thread - by Eric.B - 03-10-2018, 09:30 AM
RE: 1.24 Progress Thread - by Eric.B - 03-15-2018, 05:10 PM
RE: 1.24 Progress Thread - by Eric.B - 03-23-2018, 01:42 PM
RE: 1.24 Progress Thread - by Eric.B - 03-30-2018, 12:09 AM
RE: 1.24 Progress Thread - by Eric.B - 04-08-2018, 12:27 PM
RE: 1.24 Progress Thread - by Eric.B - 04-20-2018, 12:45 AM
RE: 1.24 Progress Thread - by Eric.B - 05-02-2018, 07:51 PM
RE: 1.24 Progress Thread - by Eric.B - 05-09-2018, 09:22 AM
RE: 1.24 Progress Thread - by Eric.B - 05-16-2018, 01:04 AM
RE: 1.24 Progress Thread - by Eric.B - 05-26-2018, 05:46 PM
RE: 1.24 Progress Thread - by Eric.B - 06-10-2018, 07:18 PM
RE: 1.24 Progress Thread - by Eric.B - 06-20-2018, 12:47 AM
RE: 1.24 Progress Thread - by Eric.B - 07-03-2018, 01:26 AM
RE: 1.24 Progress Thread - by Eric.B - 07-20-2018, 09:21 AM
RE: 1.24 Progress Thread - by Eric.B - 07-20-2018, 09:21 AM
RE: 1.24 Progress Thread - by Eric.B - 07-20-2018, 09:21 AM
RE: 1.24 Progress Thread - by Eric.B - 07-30-2018, 02:16 AM
RE: 1.24 Progress Thread - by Eric.B - 08-03-2018, 02:21 AM
RE: 1.24 Progress Thread - by Eric.B - 08-16-2018, 02:34 AM
RE: 1.24 Progress Thread - by Eric.B - 08-28-2018, 02:39 AM
RE: 1.24 Progress Thread - by Eric.B - 09-01-2018, 12:38 AM
RE: 1.24 Progress Thread - by Eric.B - 09-09-2018, 10:37 PM
RE: 1.24 Progress Thread - by Eric.B - 09-12-2018, 08:41 AM
RE: 1.24 Progress Thread - by Eric.B - 09-28-2018, 12:20 AM
RE: 1.24 Progress Thread - by Eric.B - 10-12-2018, 12:11 PM
RE: 1.24 Progress Thread - by Eric.B - 10-25-2018, 01:40 AM
RE: 1.24 Progress Thread - by Eric.B - 11-07-2018, 02:55 PM
RE: 1.24 Progress Thread - by Eric.B - 12-01-2018, 08:02 AM
RE: 1.24 Progress Thread - by Eric.B - 02-02-2019, 04:59 AM
RE: 1.24 Progress Thread - by Eric.B - 02-02-2019, 04:59 AM
RE: 1.24 Progress Thread - by Eric.B - 02-06-2019, 03:24 AM
RE: 1.24 Progress Thread - by Eric.B - 02-24-2019, 11:42 PM

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