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GearCity 1.22 Progress Thread
#12
Today concludes the last little round of bug fixes I'm doing for v1.21.2. There are still quite a few bugs left to fix, but since the main focus of v1.21.2 is map loading, I need to complete that before I can release an update. So I will be switching back to our Video Settings Editor / Mod Tools / In game map loading until they are complete. Once map loading is implemented and a test "dot city" map is completed, I'll release v1.21.2 and then move back to bug fixes for a bug fix only v1.21.3 patch.

In the mean time, here is what I knocked out since the last post:
-Possible fix to Monthly Report and others missing some inventory vehicles in certain conditions. (Not sure if I found all possible conditions.)
-Fixed bug with non-ascii characters in save games causing reports not to load.
-Disabled key repeat for all characters except backspace, delete, and arrows keys in order to prevent gui character insert issues do to frame timing. IE repeat characters in a text box because you type too fast.
-Fixed some bugs with escaping keying windows.
-Fixed newspaper hot key crash
-Fixed bug which caused the "please wait" popup to come up when starting a new game even if you forget to select a year or difficulty rating, or if your save name already exists.
-Fixed bug which caused the contracts to awarded one month too soon.
-Fixed bug in which created marques did not have AI Behaviors. (So when they were spun off they acted insane.)
-Fixed bug that did not copy shipping distances when cloning a branch.
-Adjusted shadow system to get rid of shadow type that causes vehicle paints to be black on some video cards.
-Fixed two places that did not copy engine transversed check box when redesigning or copying engine sliders.
-Fixed bug which caused reports and factory costs to be miss matched.
-Changed "Base Costs" text to "Line Costs" and added a cost per line amount in World Map Factory View Details.
-Fixed idle factories not showing up in factory expense report.
-Made RnD->Modify->Component automatically open the restore production window if no components are active but discontinued components exist.
-Fixed bug that sometimes caused OEM parts revenues to drop to $0 three years into the game.
-Fixed missing overview text for two stroke value type.
-Fixed crash in Portuguese language file when making a race team.
-Fixed crash when deleting old reports in translation files that do not use ascii characters.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Messages In This Thread
GearCity 1.22 Progress Thread - by Eric.B - 11-28-2016, 01:19 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 11-28-2016, 01:53 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 12-03-2016, 04:23 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 12-05-2016, 02:21 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 12-12-2016, 12:44 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 12-19-2016, 05:37 PM
RE: GearCity 1.22 Progress Thread - by Cerberus23 - 12-25-2016, 04:29 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 12-25-2016, 08:18 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 12-30-2016, 05:56 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 01-12-2017, 02:37 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 01-16-2017, 06:26 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 01-21-2017, 12:27 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 01-26-2017, 03:25 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 02-01-2017, 06:39 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 02-09-2017, 09:08 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 02-15-2017, 11:13 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 02-21-2017, 06:35 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 02-26-2017, 10:20 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 03-03-2017, 11:49 PM
RE: GearCity 1.22 Progress Thread - by Seaswolf - 03-10-2017, 02:02 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 03-13-2017, 10:15 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 03-13-2017, 10:11 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 03-18-2017, 01:10 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 03-28-2017, 06:46 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 04-13-2017, 08:42 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 04-16-2017, 05:52 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 04-20-2017, 10:02 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 04-26-2017, 11:45 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 05-08-2017, 11:19 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 05-17-2017, 03:27 AM
RE: GearCity 1.22 Progress Thread - by moonraker - 05-17-2017, 03:41 AM
RE: GearCity 1.22 Progress Thread - by fanta2234 - 05-20-2017, 10:05 AM
RE: GearCity 1.22 Progress Thread - by GradyGer - 05-31-2017, 12:41 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 05-31-2017, 06:55 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 05-22-2017, 09:16 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 05-26-2017, 10:28 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 05-31-2017, 06:56 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 06-02-2017, 11:47 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 06-05-2017, 07:31 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 06-10-2017, 08:58 AM

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