Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
GearCity 1.20 Progress Thread!
#12
I've implemented a few new features for 1.19.1, the first of which is the Employee Furlough system. When you reduce production lines or finish designing components instead of immediately firing employees these employees are throwing into a "Furlough Pool." These are employees that are still technically employed by your company but are not working and are not paid. When you hire more employees, new employees are pulled from the furlough pool first before new employees are added.

Every month the ratio of employees furloughed to working will effect your employee Moral. There are limitations to the effects. Likewise every month roughly 10% of these furloughed employees will be laid off or quit. This pulls down moral a little more, but your ratio of furloughed to working will be less the next month.

Another minor cost feature was added to factory production. The more distinct components you produce in a factory will increase the factory monthly costs by an additional 2%. This means if your factory is producing two vehicles using the same chassis/engine/gearboxes then there is no penalty. However if you're producing 10 cars all with different chassis/engines/gearboxes, expect 60% increase in monthly factory costs. (These numbers may be adjusted before 1.19.1 comes out.)

I've added a Low Definition texture toggle to the settings. This should make the game playable on very old video cards such as the Intel i915 as well make mobile/embedded GPU (such as PowerVR) support more likely. (ARM and MIPS support anyone?) Wink

Here are a few things I've Implemented and fixed since the last post that will be included in 1.19.1:

-Employee Furlough System
-Fixed Wealthy car index (Limos, Landu, Supercars) insane margins bug.
-Disabled Dynamic Popularity for wealth index car types above 6 (Luxury Sedans, Limos, Landus, Supercars)
-Monthly Factory Costs increase based on how many different components are being produced at the factory.
-Fixed bug in assisted chassis designer, does engine fit tool.
-Low Definition Texture toggle.
-Improved decal system selectability. (Modern Headlights/Tailights and up coming stuff such as door jams.)
-Fixed compositor and shader crash in OSX
-Fixed possible crashes in OSX
-Fixed upgrading factory bug which charges 2 additional months of construction costs.
-Minor boost to buying populations in normal and hard mode.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply


Messages In This Thread
GearCity 1.20 Progress Thread! - by Eric.B - 12-21-2015, 01:07 AM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 12-21-2015, 01:07 AM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 12-28-2015, 11:45 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 12-28-2015, 11:54 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 01-01-2016, 10:24 AM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 01-05-2016, 02:25 AM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 01-10-2016, 12:14 AM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 01-15-2016, 01:54 AM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 01-20-2016, 12:40 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 01-27-2016, 04:14 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 02-02-2016, 12:57 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 02-03-2016, 11:16 AM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 02-11-2016, 04:36 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 02-21-2016, 05:51 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 02-27-2016, 12:12 AM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 03-06-2016, 01:36 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 03-11-2016, 10:07 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 03-19-2016, 08:53 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 03-31-2016, 10:59 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 04-06-2016, 04:21 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 04-12-2016, 09:38 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 04-18-2016, 04:38 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 04-21-2016, 03:58 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 04-25-2016, 03:23 AM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 04-30-2016, 11:03 AM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 05-04-2016, 04:36 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 05-05-2016, 10:27 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 05-10-2016, 03:49 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 05-16-2016, 05:54 PM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 05-22-2016, 10:05 AM
RE: GearCity 1.20 Progress Thread! - by Eric.B - 05-27-2016, 10:32 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)