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Great Lakes Motors: The Rise of a Company (1900-)
#5
As for question 2.

You really can not make money before you have anything to sell.

So your only options is to reduce your expenditure and minimize development time.

Lay off people in your starting branch. This wil save you a few bucks.

When designing parts. All sliders that affect development time should be minimized. Your parts ought to be finished in 3-4 months whithout costing a fortune.

So by April/May, you can start design your car(s). this should be designed in the same way, cheap and fast development time.

What I generally do, is to have dual development. Some fast parts and some more quality parts with longer development time. That way I can start making money, yet still start early on more quality cars.

And at the same time I start looking for potential competitors to buy up (aided by loans and sales of stock), to help with expansion (if you play with max competitors, opportunitys for an early buyout increases).

In the picture in my last post I have used a number of the game's weaknesses to kickstart my campaign.
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RE: Great Lakes Motors: The Rise of a Company (1900-) - by Shepherd - 12-04-2015, 04:41 PM

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