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GearCity 1.14 Progress
#21
All the vehicles that I currently have (minus duplicates and missing artwork) have been added to the game.

I shall now add all the accessories and then it's onwards toward bugs!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#22
Most of the accessories have been added. There are a few issues with some of them so I will fix that before moving to the bugs list.

Thought I'd give ya'll a teaser:


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"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply
#23
(04-17-2014, 10:19 PM)Eric.B Wrote: Most of the accessories have been added. There are a few issues with some of them so I will fix that before moving to the bugs list.

Thought I'd give ya'll a teaser:
Thanks for the screens. Its interesting seeing such modern cars rendered in Gearcity as im so used to seeing old ones in here Smile.

I think ill try to do some more testing today to see if i can find more bugs before you get going on the bug smashing.
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#24
(04-11-2014, 07:01 AM)Frankschtaldt Wrote: Forgive me if I'm out of line here but......
It looks like 1.14 is still quite some time off. Is there any chance you could put out a hot fix to the game zeroing out marketing expenditure? I can play around all of the other bugs in the current build but if I can't advertise my cars I can't sell them.

Again, sorry if I'm out of line but I've stopped playing because of this one bug and I miss the game LOL
Just thought id point out a very simple fix to this that will stop you from encountering the bug.
Stop using the lock features, thats what causes it. I was playing games without them today (adjusting it over time like we did in earlier versions). It works fine.
All of the other features, like being able to assign marketing to an entire area by percentage works totally fine and is actually really nice.
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#25
(04-18-2014, 12:17 AM)Arakash Wrote:
(04-11-2014, 07:01 AM)Frankschtaldt Wrote: Forgive me if I'm out of line here but......
It looks like 1.14 is still quite some time off. Is there any chance you could put out a hot fix to the game zeroing out marketing expenditure? I can play around all of the other bugs in the current build but if I can't advertise my cars I can't sell them.

Again, sorry if I'm out of line but I've stopped playing because of this one bug and I miss the game LOL
Just thought id point out a very simple fix to this that will stop you from encountering the bug.
Stop using the lock features, thats what causes it. I was playing games without them today (adjusting it over time like we did in earlier versions). It works fine.
All of the other features, like being able to assign marketing to an entire area by percentage works totally fine and is actually really nice.

Thanks!!! Can't believe I didn't think the try turning those off!!!
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#26
Fixed research bug when player has no factories or branches.
Fixed turn crash when player has no factories or branches.
Fixed bug in accessories listing which off sets buttons.
Adjusted torque/weight ratio numbers to lower fuel mileage for big vehicles with tiny engines...
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply
#27
Fixed a bug in the shipping distance system.
Adjusted engine stroke's effect on torque.
Replaced PS with kW
Torque information is now shown when designing an engine.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply
#28
Fixed bug in Assisted Engine Designer size adjuster.
Fixed bug with resetting marketing expenses when using the "Apply" button while marketing is locked
Fixed bug in the mega menu marketing system applying extra marketing to vehicles not sold in an area.
Fixed a bug in the engine displacement causing weight values to jump greatly instead of smoothly.


I think I fixed a few more little bugs, just forgot to write down what they were...
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#29
Fixed odd marketing numbers bug.
Adjusted spacing of ratings in the RND system
Rearranged buttons for Car RnD
Fixed bug in the decreasing skills requirement when starting at later years.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#30
I've started late game play balancing. I'll start with 1980, get it working great then work my way back to 1900...
Anyhoo here is a few things I've touched on so far:

Adjusted component and vehicle design and unit costs.
Decreased late game factory costs.
Increased factory's baseline cost (will effect you more early on)
Adjusted AI's starting money when founded before the game has started.

I will probably have to adjust the design costs a little more since the sliders do not seem to have as much of an effect in the late game.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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