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Pensions
#8
(03-20-2014, 10:43 PM)Arakash Wrote: I think you could use it if you wanted to, but i dont see it as something which would really add anything beyond another listed expense with no flavor/meaning.

If you did add some new kind of expense, id prefer that it had some sort of interaction with the player, like the legal expenses suggestion i was discussing a few days ago. In that case spending little would have certain amounts of risk involved.

I never said anything about it being a fixed rate, it would be influenced by dialogue (much like the current strike system), as well as your investments in other areas such as legalise and lobbying.

It is a realistic expense, almost every large manufacture that I know of deals with something like this. And there is a need for costs increases...

Labor costs are much lower than realistically expected, specially in late game. So it's either give you more real stuff to handle/deal with, or just increase labor costs overall with no control, and no fluff...
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Messages In This Thread
Pensions - by Eric.B - 03-20-2014, 03:54 PM
RE: Pensions - by Frankschtaldt - 03-20-2014, 05:15 PM
RE: Pensions - by Sarchez - 03-20-2014, 05:53 PM
RE: Pensions - by Eric.B - 03-20-2014, 07:59 PM
RE: Pensions - by Frankschtaldt - 03-20-2014, 10:07 PM
RE: Pensions - by Eric.B - 03-20-2014, 10:47 PM
RE: Pensions - by Arakash - 03-20-2014, 10:43 PM
RE: Pensions - by Eric.B - 03-20-2014, 10:58 PM
RE: Pensions - by Arakash - 03-20-2014, 11:08 PM

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