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Transportation Suggestions
#2
I'd be curious to know how the game calculates freight now!

I would think that the cost of intercontinental freight would be more reliant on both cities proximity to the coast than the size of the city. Nearly every coastal city in the world has a port, the majority of them were built there for that exact purpose.

I would suggest (and to be honest this might be a bit to complicated for a game) that the freight cost should be calculated as:
distance to neares coastal city x land freight rate
+
Transfer to sea shipping service cost
+
Distance between the coastal cities x sea freight rate
+
Transfer back to land shipping service
+
Distance from nearest coastal to destination city x land freight rate.

Based on my experience (admittedly not automotive in nature) this is basically how it actually works.
The sea freight would be fairly flat regardless of where the freight was too/from but the transfer and land freight rates would depend on local per capita and labor wages.


Edit: oops! Forgot a "coastal somewhere in the first paragraph.
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Messages In This Thread
Transportation Suggestions - by Arakash - 02-07-2014, 01:10 AM
RE: Transportation Suggestions - by Frankschtaldt - 02-07-2014, 01:49 AM
RE: Transportation Suggestions - by Arakash - 02-07-2014, 03:05 AM

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