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[FIXED]UI Changes to reduce tedium
#1
One of the biggest killers of any kind of management game is when you have to go through tons of tedious menus.

While the amount of information available seems to be good, I think there is some information that needs to be more accessible.

For one thing there are certain things a player needs to know every turn, and as it is I have to go through atleast 3 different menus and sometimes back and forth just to manage turn to turn production.

What I suggest is to have one main page when you open the Info book that shows all the information thats needed every turn. I should be able to see the sales of each vehicle, the production, and the current stockpile. That gives me everything I need to adjust the production.

As it is I have to check the sales in the book, then go to the phone and check reserves in the 'Human Resources', then exit that and goto the map and find the factories and modify production all while remembering how many vehicles I sold.. It gets really tedious after a while.

Also there are a few other little annoyances:
1. I cannot check the stock of vehicles on the factory management from the map.
2. If I stop production of the vehicle I can no longer see my reserves, even though they exist.
3.I also cannot see the full name of vehicles when I'm setting or changing prices so it can get confusing with different model years and I have to adjust it on each dealership.
4.Also I can't seem to find where I can see the total sales of each of my vehicles; a chart would be nice.
5.Component names can't be very long and it makes naming different versions limited and annoying.

I'm sure I'll think of a few more later.
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Messages In This Thread
[FIXED]UI Changes to reduce tedium - by Drake - 09-09-2013, 08:35 PM
RE: UI Changes to reduce tedium - by Eric.B - 09-09-2013, 11:50 PM
RE: UI Changes to reduce tedium - by Drake - 09-10-2013, 02:03 AM
RE: UI Changes to reduce tedium - by Eric.B - 10-11-2013, 10:31 PM
RE: UI Changes to reduce tedium - by Eric.B - 11-28-2013, 10:21 AM

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