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v1.25 Progress Thread
#4
Most of the last few days have been spent balancing the stock market system with the most recent changes. Version 1.24.1 is mostly done, but I will do a bit of play testing since we have a number of mechanical changes in this build. I need to be sure the balance is not completely out of wack.

-Gameplay: Decreased contract renewal amount of units.
-Mod Tools: Removed 2020 upper year restrictions in some tools.
-Mod Tools: Contract Editor Tool
-Mod Tools: Included missing mod tools' 32-bit lib for 64-bit Linux installs.
-Bugfix: Fixed issue with auto-production system when player disables auto-production at the same time a contract is won or renewed.
-Gameplay: Reworked secondary market processing. Missed sales/Customers who do not find what they want are now recycled into other vehicle's sales the next turn. This should improve turn times and robustness compared to the old secondary sales system.
-Gameplay: Implemented a minimal customer pool for large cities. Which should increase sales slightly.
-Gameplay: Decreased prices effect more on high wealth indexed vehicle types.
-Maps: Increased City Buyer Rating in late game years on Base City Map. With the main focus of increasing sales outside of NA/EU. It is now closer to real world sales figures, even though we have fewer AI in the game than in the real world.
-GUI: Reduced speed of map movement for both keys and mouse movement.
-Gameplay: Outsourced components costs are now factored into vehicle unit costs in key places such as the Showroom. But not in places where you make manufacturing decisions. Such as the factory. (Because you already paid for the outsourced components.)
-Gameplay: Additional tweaks to the AI in order to reduce extremely high market values.
-Gameplay: AI pays out more dividends.
-Gameplay: Tweaks to the growth rates of both Research and Administration skills.
-Bugfix: Fixed "Full Sized Van" and "Van" naming miss matches.
-Engine: GUI now auto scales for Apple users if the game detects an HiDPI monitor. This will hopefully reduce the amount of OSX returns I get from people who can't find the settings button.
-Gameplay: Minimum vehicle fuel economy reduced to 40% of Engine's Brake Specific compared to the previous 50%.
-Gameplay: Increased the penalty for too strong of an engine paired with a weak gearbox.
-Gameplay: Increased dependability and quality's affect on vehicle image.
-Gameplay: Increased the effect of vehicle image on buyer ratings.
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Messages In This Thread
v1.25 Progress Thread - by Eric.B - 02-25-2019, 12:36 AM
RE: v1.25 Progress Thread - by Eric.B - 02-25-2019, 12:36 AM
RE: v1.25 Progress Thread - by Eric.B - 03-10-2019, 11:37 PM
RE: v1.25 Progress Thread - by Eric.B - 03-23-2019, 02:43 PM
RE: v1.25 Progress Thread - by Eric.B - 04-08-2019, 01:25 AM
RE: v1.25 Progress Thread - by Eric.B - 04-19-2019, 02:27 AM
RE: v1.25 Progress Thread - by Eric.B - 04-27-2019, 12:47 AM
RE: v1.25 Progress Thread - by Eric.B - 05-20-2019, 02:22 AM
RE: v1.25 Progress Thread - by Eric.B - 05-30-2019, 07:52 PM
RE: v1.25 Progress Thread - by Eric.B - 06-18-2019, 02:26 AM
RE: v1.25 Progress Thread - by Eric.B - 07-27-2019, 12:42 AM
RE: v1.25 Progress Thread - by Eric.B - 08-25-2019, 01:14 PM
RE: v1.25 Progress Thread - by Eric.B - 10-19-2019, 03:59 PM
RE: v1.25 Progress Thread - by Eric.B - 11-08-2019, 01:25 AM

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