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1.23 Progress Thread
#14
v1.22.3 is finished however I may not be available over the next few days to do hot patches for it. Instead of possibly releasing a breaking bug I have pushed the release date back one week to November 17th. In the meantime, I will do a little more AI tweaking and work on the missing world map data.

v1.23 will come out shortly after v1.22.3, it should not require any save game changes, as I will mostly be focusing rewriting the back end for the tutorial system for the last time.

-Bug Fix: Fixed Problem with the Po to XML translation converter that caused issues with cylinderless engine. (Hopefully our new translation program will render this obsolete.)
-Gameplay: Spinning off a wholly owned subsidiary now gives you the ability to select starting funds.
-Bug Fix: Fixed several issues with the contract factory assignment window that could possibly allow you to assign a bank factory line.
-Bug Fix: Fixed bug in the contract source location drop down that did not allow you to change where a contract was being pulled from.
-Gameplay: Governments can now confiscate your factories during war time. You have the option to sell it to them at a premium or fight them in court.
-Gameplay: You can now select which marque is designing a component. Design skill bonuses from this marque will be applied to the component and the marque will have "ownership" of the component in the event that the marque is spun off.
-GUI: Memos are now color coded from Green to Red based on their importance. This priority rating will also cause the memo window to pop up.
-GUI: Headlines to the memos you have already read are now in white text.
-Gameplay: Memos can now pop up and cause game simulation to pause. You can control the memo "Priority" which causes these popups.
-GUI: Contracts you have bid on are now marked with blue text.
-Gameplay: You can now cancel contract bids (in the same place you bidded on the contract).
-Gameplay: Vehicles that are designed with outsourced components now require fewer employees and produce more vehicles per line.
-Gameplay: Fixed bugs in the manual production amount system. If you enter the number of models you want to build, it will now build that many units.
-Gameplay: You can now name your race teams. If you do not provide a name, the game will use the assigned marque.
-Gameplay: Fuel types can only decline down to 0.5% to prevent completely dead fuel types in the game.
-Gameplay: Added additional cylinder, fuel type, and induction systems restrictions for racing series. These are available for modders, but won't be included in the core game.
-GUI: Moved "Total Transportation Costs" in Monthly report under Distribution costs column.
-Bugfix: Fixed several bugs and issues in the Branch Expenses report.
-Mod Tools: Implemented a "Clear Cache" button in the external settings editor. This program should delete and reset all the files that Steam doesn't delete when you uninstall. (Useful if you change GPUs or OSs too!)
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Messages In This Thread
1.23 Progress Thread - by Eric.B - 06-10-2017, 09:00 AM
RE: 1.23 Progress Thread - by Eric.B - 06-23-2017, 02:39 AM
RE: 1.23 Progress Thread - by Eric.B - 07-09-2017, 02:00 PM
RE: 1.23 Progress Thread - by Eric.B - 07-24-2017, 05:14 PM
RE: 1.23 Progress Thread - by Eric.B - 08-04-2017, 07:13 AM
RE: 1.23 Progress Thread - by Eric.B - 08-11-2017, 01:43 PM
RE: 1.23 Progress Thread - by Eric.B - 08-21-2017, 11:51 AM
RE: 1.23 Progress Thread - by Eric.B - 09-06-2017, 01:11 AM
RE: 1.23 Progress Thread - by Eric.B - 09-22-2017, 12:59 PM
RE: 1.23 Progress Thread - by Eric.B - 10-07-2017, 10:00 AM
RE: 1.23 Progress Thread - by Eric.B - 10-10-2017, 03:30 PM
RE: 1.23 Progress Thread - by Eric.B - 10-22-2017, 04:26 PM
RE: 1.23 Progress Thread - by Eric.B - 10-31-2017, 03:39 AM
RE: 1.23 Progress Thread - by Eric.B - 11-10-2017, 07:19 PM
RE: 1.23 Progress Thread - by Eric.B - 11-17-2017, 01:12 PM
RE: 1.23 Progress Thread - by Eric.B - 11-19-2017, 03:32 AM
RE: 1.23 Progress Thread - by Eric.B - 12-05-2017, 05:25 AM
RE: 1.23 Progress Thread - by Eric.B - 12-15-2017, 05:18 AM
RE: 1.23 Progress Thread - by Eric.B - 12-23-2017, 12:31 PM
RE: 1.23 Progress Thread - by Eric.B - 12-31-2017, 11:44 PM
RE: 1.23 Progress Thread - by Eric.B - 01-05-2018, 11:15 AM
RE: 1.23 Progress Thread - by Eric.B - 01-05-2018, 02:57 PM
RE: 1.23 Progress Thread - by Eric.B - 01-05-2018, 06:52 PM
RE: 1.23 Progress Thread - by Eric.B - 01-07-2018, 02:52 PM
RE: 1.23 Progress Thread - by Eric.B - 01-07-2018, 08:39 PM
RE: 1.23 Progress Thread - by Eric.B - 01-19-2018, 11:18 AM
RE: 1.23 Progress Thread - by Eric.B - 01-20-2018, 02:21 AM
RE: 1.23 Progress Thread - by Eric.B - 01-20-2018, 03:49 PM
RE: 1.23 Progress Thread - by Eric.B - 01-21-2018, 01:02 PM
RE: 1.23 Progress Thread - by Eric.B - 01-31-2018, 06:10 PM
RE: 1.23 Progress Thread - by Eric.B - 02-02-2018, 02:29 PM
RE: 1.23 Progress Thread - by Eric.B - 02-17-2018, 03:33 AM

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