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GearCity 1.22 Progress Thread
#2
Work on v1.21.1 began a few days ago. This is going to be a big patch in terms of code and I'm hoping to move it out at a rapid pace.

Some major notes, I came across some employee data for a couple of early year manufacturers. As such I have greatly increased the number of factory workers. Pre 1920, there were roughly 15 employees per vehicle producing approximately 1 vehicle a day. Post 1920 (But pre WW2) that number went down to 8 employees. I didn't go that drastic with the numbers. But between 1900-1910 expect around 7-10 employees per vehicle in Normal mode. Be sure to retool your factories now and then. These numbers may become adjustable when I get to the "Expand Advance Game Settings" later in v1.21.1.

AI will now mimic successful vehicle designs. So if you build super cheap vehicles, flood the market, and sell millions of them. The AI will get the hint, and build something similar to your super cheap vehicle... I have not tested this in long term game play (doing that as of typing this actually.)


-Increased Factory Employee Numbers in Early game years to be more aligned with historical figures.
-Decreased amount of wear required to pull up Retool Action Memo for Factories. Factory retool year effects number of factory employees!
-Reduced base Research Team costs by a factor of 10. Increased Research Team costs growth rate from 2% to 5%.
-Changed Vehicle Designer Selected Components font color from white to orange and moved the text to the top to make it more readable.
-Implemented All Time Sales Report for each vehicle type. Access them from the All Time Sales Report.
-Report zoom in and zoom out using ctrl+ and ctrl- respectively.
-Fixed Assisted Chassis Designer Bug if player had many large engines it would not allow design of a smaller chassis. If you have 6 or more engines, the assisted chassis size system will only check against the smallest engine rather than the average of engine sizes.
-AI will now occasionally mimic (not completely copy) successful vehicle and component designs.
-Adjusted AI engine designer sliders in the hopes to reduce or eliminate 0hp designs for AI vehicles.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Messages In This Thread
GearCity 1.22 Progress Thread - by Eric.B - 11-28-2016, 01:19 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 11-28-2016, 01:53 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 12-03-2016, 04:23 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 12-05-2016, 02:21 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 12-12-2016, 12:44 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 12-19-2016, 05:37 PM
RE: GearCity 1.22 Progress Thread - by Cerberus23 - 12-25-2016, 04:29 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 12-25-2016, 08:18 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 12-30-2016, 05:56 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 01-12-2017, 02:37 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 01-16-2017, 06:26 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 01-21-2017, 12:27 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 01-26-2017, 03:25 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 02-01-2017, 06:39 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 02-09-2017, 09:08 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 02-15-2017, 11:13 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 02-21-2017, 06:35 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 02-26-2017, 10:20 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 03-03-2017, 11:49 PM
RE: GearCity 1.22 Progress Thread - by Seaswolf - 03-10-2017, 02:02 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 03-13-2017, 10:15 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 03-13-2017, 10:11 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 03-18-2017, 01:10 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 03-28-2017, 06:46 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 04-13-2017, 08:42 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 04-16-2017, 05:52 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 04-20-2017, 10:02 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 04-26-2017, 11:45 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 05-08-2017, 11:19 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 05-17-2017, 03:27 AM
RE: GearCity 1.22 Progress Thread - by moonraker - 05-17-2017, 03:41 AM
RE: GearCity 1.22 Progress Thread - by fanta2234 - 05-20-2017, 10:05 AM
RE: GearCity 1.22 Progress Thread - by GradyGer - 05-31-2017, 12:41 AM
RE: GearCity 1.22 Progress Thread - by Eric.B - 05-31-2017, 06:55 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 05-22-2017, 09:16 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 05-26-2017, 10:28 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 05-31-2017, 06:56 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 06-02-2017, 11:47 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 06-05-2017, 07:31 PM
RE: GearCity 1.22 Progress Thread - by Eric.B - 06-10-2017, 08:58 AM

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