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Love this game! But it keeps crashing! Help! Here's my logfile
#1
16:58:34: GearCity OpenBeta Version 1.20 Windows
16:58:34: Creating resource group General
16:58:34: Creating resource group Internal
16:58:34: Creating resource group Autodetect
16:58:34: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:58:34: Registering ResourceManager for type Material
16:58:34: Registering ResourceManager for type Mesh
16:58:34: Registering ResourceManager for type Skeleton
16:58:34: MovableObjectFactory for type 'ParticleSystem' registered.
16:58:34: OverlayElementFactory for type Panel registered.
16:58:34: OverlayElementFactory for type BorderPanel registered.
16:58:34: OverlayElementFactory for type TextArea registered.
16:58:34: Registering ResourceManager for type Font
16:58:34: ArchiveFactory for archive type FileSystem registered.
16:58:34: ArchiveFactory for archive type Zip registered.
16:58:34: DDS codec registering
16:58:34: FreeImage version: 3.15.3
16:58:34: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:58:34: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic
16:58:34: Registering ResourceManager for type HighLevelGpuProgram
16:58:34: Registering ResourceManager for type Compositor
16:58:34: MovableObjectFactory for type 'Entity' registered.
16:58:34: MovableObjectFactory for type 'Light' registered.
16:58:34: MovableObjectFactory for type 'BillboardSet' registered.
16:58:34: MovableObjectFactory for type 'ManualObject' registered.
16:58:34: MovableObjectFactory for type 'BillboardChain' registered.
16:58:34: MovableObjectFactory for type 'RibbonTrail' registered.
16:58:34: Loading library .\RenderSystem_Direct3D9
16:58:34: Installing plugin: D3D9 RenderSystem
16:58:34: D3D9 : Direct3D9 Rendering Subsystem created.
16:58:34: D3D9: Driver Detection Starts
16:58:34: D3D9: Driver Detection Ends
16:58:34: Plugin successfully installed
16:58:34: Loading library .\RenderSystem_GL
16:58:34: Installing plugin: GL RenderSystem
16:58:34: OpenGL Rendering Subsystem created.
16:58:35: Plugin successfully installed
16:58:35: Loading library .\Plugin_CgProgramManager
16:58:35: Installing plugin: Cg Program Manager
16:58:35: Plugin successfully installed
16:58:35: Loading library .\OgreOggSound
16:58:35: Installing plugin: OgreOggSound
16:58:35: MovableObjectFactory for type 'OgreOggISound' registered.
16:58:35: Plugin successfully installed
16:58:35: *-*-* OGRE Initialising
16:58:35: *-*-* Version 1.7.1 (Cthugha)
16:58:35: Added resource location './GearCity/Settings' of type 'FileSystem' to resource group 'General'
16:58:35: Added resource location 'localization' of type 'FileSystem' to resource group 'General'
16:58:35: Creating resource group gnuplot
16:58:35: Added resource location './GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot'
16:58:35: Parsing Config Files
16:58:35: Direct3D9 Rendering Subsystem
16:58:35: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
16:58:35: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
16:58:35: D3D9 : RenderSystem Option: FSAA = 0
16:58:35: D3D9 : RenderSystem Option: Floating-point mode = No
16:58:35: D3D9 : RenderSystem Option: Full Screen = Yes
16:58:35: D3D9 : RenderSystem Option: VSync = Yes
16:58:35: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
16:58:35: CPU Identifier & Features
16:58:35: -------------------------
16:58:35: * CPU ID: AuthenticAMD: AMD A6-6310 APU with AMD Radeon R4 Graphics
16:58:35: * SSE: yes
16:58:35: * SSE2: yes
16:58:35: * SSE3: yes
16:58:35: * MMX: yes
16:58:35: * MMXEXT: yes
16:58:35: * 3DNOW: no
16:58:35: * 3DNOWEXT: no
16:58:35: * CMOV: yes
16:58:35: * TSC: yes
16:58:35: * FPU: yes
16:58:35: * PRO: yes
16:58:35: * HT: no
16:58:35: -------------------------
16:58:35: D3D9 : Subsystem Initialising
16:58:35: Registering ResourceManager for type Texture
16:58:35: Registering ResourceManager for type GpuProgram
16:58:35: ***************************************
16:58:35: *** D3D9 : Subsystem Initialised OK ***
16:58:35: ***************************************
16:58:35: D3D9RenderSystem::_createRenderWindow "GearCity", 1024x768 fullscreen miscParams: border=none monitorIndex=0
16:58:35: D3D9 : Created D3D9 Rendering Window 'GearCity' : 1024x768, 32bpp
16:58:35: D3D9: Vertex texture format supported - PF_L8
16:58:35: D3D9: Vertex texture format supported - PF_L16
16:58:35: D3D9: Vertex texture format supported - PF_A8
16:58:35: D3D9: Vertex texture format supported - PF_A4L4
16:58:35: D3D9: Vertex texture format supported - PF_BYTE_LA
16:58:35: D3D9: Vertex texture format supported - PF_R5G6B5
16:58:35: D3D9: Vertex texture format supported - PF_B5G6R5
16:58:35: D3D9: Vertex texture format supported - PF_A4R4G4B4
16:58:35: D3D9: Vertex texture format supported - PF_A1R5G5B5
16:58:35: D3D9: Vertex texture format supported - PF_A8R8G8B8
16:58:35: D3D9: Vertex texture format supported - PF_B8G8R8A8
16:58:35: D3D9: Vertex texture format supported - PF_A2R10G10B10
16:58:35: D3D9: Vertex texture format supported - PF_A2B10G10R10
16:58:35: D3D9: Vertex texture format supported - PF_DXT1
16:58:35: D3D9: Vertex texture format supported - PF_DXT2
16:58:35: D3D9: Vertex texture format supported - PF_DXT3
16:58:35: D3D9: Vertex texture format supported - PF_DXT4
16:58:35: D3D9: Vertex texture format supported - PF_DXT5
16:58:35: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
16:58:35: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
16:58:35: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
16:58:35: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
16:58:35: D3D9: Vertex texture format supported - PF_X8R8G8B8
16:58:35: D3D9: Vertex texture format supported - PF_X8B8G8R8
16:58:35: D3D9: Vertex texture format supported - PF_R8G8B8A8
16:58:35: D3D9: Vertex texture format supported - PF_DEPTH
16:58:35: D3D9: Vertex texture format supported - PF_SHORT_RGBA
16:58:35: D3D9: Vertex texture format supported - PF_FLOAT16_R
16:58:35: D3D9: Vertex texture format supported - PF_FLOAT32_R
16:58:35: D3D9: Vertex texture format supported - PF_SHORT_GR
16:58:35: D3D9: Vertex texture format supported - PF_FLOAT16_GR
16:58:35: D3D9: Vertex texture format supported - PF_FLOAT32_GR
16:58:35: D3D9: Vertex texture format supported - PF_SHORT_RGB
16:58:35: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
16:58:35: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
16:58:35: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
16:58:35: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
16:58:35: RenderSystem capabilities
16:58:35: -------------------------
16:58:35: RenderSystem Name: Direct3D9 Rendering Subsystem
16:58:35: GPU Vendor: ati
16:58:35: Device Name: Monitor-1-AMD Radeon™ R4 Graphics
16:58:35: Driver Version: 8.17.10.1254
16:58:35: * Fixed function pipeline: yes
16:58:35: * Hardware generation of mipmaps: yes
16:58:35: * Texture blending: yes
16:58:35: * Anisotropic texture filtering: yes
16:58:35: * Dot product texture operation: yes
16:58:35: * Cube mapping: yes
16:58:35: * Hardware stencil buffer: yes
16:58:35: - Stencil depth: 8
16:58:35: - Two sided stencil support: yes
16:58:35: - Wrap stencil values: yes
16:58:35: * Hardware vertex / index buffers: yes
16:58:35: * Vertex programs: yes
16:58:35: * Number of floating-point constants for vertex programs: 256
16:58:35: * Number of integer constants for vertex programs: 16
16:58:35: * Number of boolean constants for vertex programs: 16
16:58:35: * Fragment programs: yes
16:58:35: * Number of floating-point constants for fragment programs: 224
16:58:35: * Number of integer constants for fragment programs: 16
16:58:35: * Number of boolean constants for fragment programs: 16
16:58:35: * Geometry programs: no
16:58:35: * Number of floating-point constants for geometry programs: 0
16:58:35: * Number of integer constants for geometry programs: 0
16:58:35: * Number of boolean constants for geometry programs: 0
16:58:35: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
16:58:35: * Texture Compression: yes
16:58:35: - DXT: yes
16:58:35: - VTC: no
16:58:35: - PVRTC: no
16:58:35: * Scissor Rectangle: yes
16:58:35: * Hardware Occlusion Query: yes
16:58:35: * User clip planes: yes
16:58:35: * VET_UBYTE4 vertex element type: yes
16:58:35: * Infinite far plane projection: yes
16:58:35: * Hardware render-to-texture: yes
16:58:35: * Floating point textures: yes
16:58:35: * Non-power-of-two textures: yes
16:58:35: * Volume textures: yes
16:58:35: * Multiple Render Targets: 4
16:58:35: - With different bit depths: yes
16:58:35: * Point Sprites: yes
16:58:35: * Extended point parameters: yes
16:58:35: * Max Point Size: 10
16:58:35: * Vertex texture fetch: yes
16:58:35: * Number of world matrices: 0
16:58:35: * Number of texture units: 8
16:58:35: * Stencil buffer depth: 8
16:58:35: * Number of vertex blend matrices: 0
16:58:35: - Max vertex textures: 4
16:58:35: - Vertex textures shared: no
16:58:35: * Render to Vertex Buffer : no
16:58:35: * DirectX per stage constants: yes
16:58:35: DefaultWorkQueue('Root') initialising on thread main.
16:58:35: Particle Renderer Type 'billboard' registered
16:58:35: Creating resource group 3D_Art
16:58:35: Added resource location './media/Models/WorldMap/WorldMap.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Models/States/DesignRoom.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Models/States/ShowRoom.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Models/States/Racing.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Models/States/Bankrupt.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General'
16:58:35: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General'
16:58:35: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General'
16:58:35: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General'
16:58:35: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'General'
16:58:35: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General'
16:58:35: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General'
16:58:35: Added resource location './media/Flags/Flags.zip' of type 'Zip' to resource group 'General'
16:58:35: Added resource location './media/CityInfo/CityInfo.zip' of type 'Zip' to resource group 'General'
16:58:35: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General'
16:58:35: Added resource location './media/Newspaper/Newspaper.zip' of type 'Zip' to resource group 'General'
16:58:35: Parsing scripts for resource group 3D_Art
16:58:35: Parsing script 1910WorldMap.material
16:58:35: Compiler error: unknown error in 1910WorldMap.material(66): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1910WorldMap.material(67): token "depth_write" is not recognized
16:58:35: Parsing script 1960WorldMap.material
16:58:35: Compiler error: unknown error in 1960WorldMap.material(67): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1960WorldMap.material(68): token "depth_write" is not recognized
16:58:35: Parsing script 1900WorldMap.material
16:58:35: Compiler error: unknown error in 1900WorldMap.material(70): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1900WorldMap.material(71): token "depth_write" is not recognized
16:58:35: Parsing script 1980WorldMap.material
16:58:35: Compiler error: unknown error in 1980WorldMap.material(67): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1980WorldMap.material(68): token "depth_write" is not recognized
16:58:35: Parsing script 1930WorldMap.material
16:58:35: Compiler error: unknown error in 1930WorldMap.material(68): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1930WorldMap.material(69): token "depth_write" is not recognized
16:58:35: Parsing script ld_1960WorldMap.material
16:58:35: Compiler error: unknown error in ld_1960WorldMap.material(67): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1960WorldMap.material(68): token "depth_write" is not recognized
16:58:35: Parsing script ld_1980WorldMap.material
16:58:35: Compiler error: unknown error in ld_1980WorldMap.material(67): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1980WorldMap.material(68): token "depth_write" is not recognized
16:58:35: Parsing script ld_1900WorldMap.material
16:58:35: Compiler error: unknown error in ld_1900WorldMap.material(70): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1900WorldMap.material(71): token "depth_write" is not recognized
16:58:35: Parsing script ld_1910WorldMap.material
16:58:35: Compiler error: unknown error in ld_1910WorldMap.material(66): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1910WorldMap.material(67): token "depth_write" is not recognized
16:58:35: Parsing script ld_1930WorldMap.material
16:58:35: Compiler error: unknown error in ld_1930WorldMap.material(68): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1930WorldMap.material(69): token "depth_write" is not recognized
16:58:35: Parsing script office1900.material
16:58:35: Compiler error: unknown error in office1900.material(1436): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1437): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1481): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1482): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1525): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1526): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1569): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1570): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1613): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1614): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1657): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1658): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1701): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1702): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1746): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1747): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1792): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1793): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1836): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1837): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1882): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1883): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1929): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1930): token "depth_write" is not recognized
16:58:35: Parsing script ld_office1900.material
16:58:35: Compiler error: unknown error in ld_office1900.material(1436): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1437): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1481): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1482): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1525): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1526): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1569): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1570): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1613): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1614): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1657): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1658): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1701): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1702): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1746): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1747): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1792): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1793): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1836): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1837): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1882): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1883): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1929): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1930): token "depth_write" is not recognized
16:58:35: Parsing script 1900safe.material
16:58:35: Compiler error: unknown error in 1900safe.material(383): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1900safe.material(384): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in 1900safe.material(420): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1900safe.material(421): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in 1900safe.material(460): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1900safe.material(461): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in 1900safe.material(501): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1900safe.material(502): token "depth_write" is not recognized
16:58:35: Parsing script ld_1900safe.material
16:58:35: Compiler error: unknown error in ld_1900safe.material(371): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1900safe.material(372): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_1900safe.material(408): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1900safe.material(409): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_1900safe.material(448): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1900safe.material(449): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_1900safe.material(489): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1900safe.material(490): token "depth_write" is not recognized
16:58:35: Parsing script designroom.material
16:58:35: Parsing script paint.material
16:58:35: Parsing script showroom.material
16:58:35: Parsing script Racing.material
16:58:35: Parsing script ld_Racing.material
16:58:35: Parsing script bankrupt.material
16:58:35: Parsing script ld_bankrupt.material
16:58:35: Parsing script e20_taillight1.material
16:58:35: Parsing script e20_tire1.material
16:58:35: Parsing script e30_headlight1.material
16:58:35: Parsing script e30_mirror1.material
16:58:35: Parsing script e30_taillight1.material
16:58:35: Parsing script e30_tire1.material
16:58:35: Parsing script e30_tire2_offroad.material
16:58:35: Parsing script e40_headlight1.material
16:58:35: Parsing script e40_taillight1.material
16:58:35: Parsing script e40_tire1.material
16:58:35: Parsing script e00_headlight1.material
16:58:35: Parsing script e00_mirror1.material
16:58:35: Parsing script e00_taillight1.material
16:58:35: Parsing script e00_tire1.material
16:58:35: Parsing script e10_headlight1.material
16:58:35: Parsing script e10_mirror1.material
16:58:35: Parsing script e10_taillight1.material
16:58:35: Parsing script e10_tire1.material
16:58:35: Parsing script e20_headlight1.material
16:58:35: Parsing script e20_mirror1.material
16:58:35: Parsing script axle_addon.material
16:58:35: Parsing script e200_headlight1.material
16:58:35: Parsing script e200_mirror1.material
16:58:35: Parsing script e200_tire1.material
16:58:35: Parsing script e210_headlight1.material
16:58:36: Parsing script e210_mirror1.material
16:58:36: Parsing script e210_tire1.material
16:58:36: Parsing script e220_mirror1.material
16:58:36: Parsing script e220_tire1.material
16:58:36: Parsing script e40_mirror1.material
16:58:36: Parsing script e50_headlight1.material
16:58:36: Parsing script e50_mirror1.material
16:58:36: Parsing script e50_taillight1.material
16:58:36: Parsing script e50_tire1.material
16:58:36: Parsing script e50_tire2.material
16:58:36: Parsing script e60_headlight1.material
16:58:36: Parsing script e60_mirror1.material
16:58:36: Parsing script e60_taillight1.material
16:58:36: Parsing script e60_tire1.material
16:58:36: Parsing script e60_tire2.material
16:58:36: Parsing script e70_headlight1.material
16:58:36: Parsing script e70_mirror1.material
16:58:36: Parsing script e70_taillight1.material
16:58:36: Parsing script e70_tire1.material
16:58:36: Parsing script e80_headlight1.material
16:58:36: Parsing script e80_mirror1.material
16:58:36: Parsing script e80_taillight1.material
16:58:36: Parsing script e80_tire1.material
16:58:36: Parsing script e90_headlight1.material
16:58:36: Parsing script e90_mirror1.material
16:58:36: Parsing script e90_tire1.material
16:58:36: Parsing script e30_doorhandle.material
16:58:36: Parsing script e10_doorhandle.material
16:58:36: Parsing script e40_doorhandle1.material
16:58:36: Parsing script e80_doorhandle1.material
16:58:36: Parsing script decal_functions.material
16:58:36: Parsing script decal_functions_tailligts.material
16:58:36: Parsing script e60_radiator.material
16:58:36: Parsing script e70_radiator.material
16:58:36: Parsing script e10_Radiator.material
16:58:36: Parsing script e20_radiator.material
16:58:36: Parsing script e30_radiator.material
16:58:36: Parsing script e40_radiator.material
16:58:36: Parsing script e50_radiator.material
16:58:36: Finished parsing scripts for resource group 3D_Art
16:58:36: Parsing scripts for resource group Autodetect
16:58:36: Finished parsing scripts for resource group Autodetect
16:58:36: Parsing scripts for resource group General
16:58:36: Parsing script glow.program
16:58:36: Parsing script Maps.material
16:58:36: Parsing script glow.compositor
16:58:36: Parsing script qgui.skinTypes
16:58:36: Parsing script dejavu.fontdef
16:58:36: Parsing script English.fontdef
16:58:36: Finished parsing scripts for resource group General
16:58:36: Parsing scripts for resource group Internal
16:58:36: Finished parsing scripts for resource group Internal
16:58:36: Parsing scripts for resource group gnuplot
16:58:36: Finished parsing scripts for resource group gnuplot
16:58:36: [QGUI] Loading SkinClass and SkinType definitions...
16:58:36: [QGUI] Skin definition for class "Button" with ID "AdvanceDesignerSelection" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "QuestionBox" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "RoundPlastic" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.close" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.hslider" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.vslider" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "defaultLarge" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "logbook" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "mag" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "paper" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "rndAdvanceButton" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "rndAssistedButton" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "transparent" found.
16:58:36: [QGUI] Skin definition for class "CheckBox" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found.
16:58:36: [QGUI] Skin definition for class "ColorPicker" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "ComboBox" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Console" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "ContextMenu" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "HScrollBar" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found.
16:58:36: [QGUI] Skin definition for class "Image" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Label" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Label" with ID "hoverable" found.
16:58:36: [QGUI] Skin definition for class "Label" with ID "paper" found.
16:58:36: [QGUI] Skin definition for class "Label" with ID "transparent" found.
16:58:36: [QGUI] Skin definition for class "List" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "List" with ID "leather2" found.
16:58:36: [QGUI] Skin definition for class "List" with ID "logbook" found.
16:58:36: [QGUI] Skin definition for class "ListImageItem" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "ListTextItem" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Menu" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "MenuPanel" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found.
16:58:36: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "ModalWindow" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "MouseCursor" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found.
16:58:36: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found.
16:58:36: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found.
16:58:36: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found.
16:58:36: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found.
16:58:36: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found.
16:58:36: [QGUI] Skin definition for class "Panel" with ID "blueprint" found.
16:58:36: [QGUI] Skin definition for class "Panel" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found.
16:58:36: [QGUI] Skin definition for class "Panel" with ID "leather2" found.
16:58:36: [QGUI] Skin definition for class "Panel" with ID "transparent" found.
16:58:36: [QGUI] Skin definition for class "ProgressBar" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found.
16:58:36: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "RadioButton" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found.
16:58:36: [QGUI] Skin definition for class "Sheet" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Tab" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TabControl" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TabControl" with ID "editor" found.
16:58:36: [QGUI] Skin definition for class "TabPage" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TabPage" with ID "editor" found.
16:58:36: [QGUI] Skin definition for class "TextArea" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TextBox" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TextCursor" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TextCursor" with ID "test1" found.
16:58:36: [QGUI] Skin definition for class "TextCursor" with ID "test2" found.
16:58:36: [QGUI] Skin definition for class "TitleBar" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found.
16:58:36: [QGUI] Skin definition for class "ToolBar" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TreeView" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "VScrollBar" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "FolderWindow" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "PaperFresh" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_BottomLeft" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_BottomRight" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_DownLeft" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_DownRight" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_Normal" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_TopLeft" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_TopRight" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_UpLeft" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_UpRight" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "logbook" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "magazine" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "paper" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "paperwindow1" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "paperwindow2" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "popup" found.
16:58:36: Parsing DYK
16:58:36: Parsing Custom GUI
16:58:36: *****************************************
16:58:36: *** --- Initialising OgreOggSound --- ***
16:58:36: *** --- OgreOggSound v1.22 --- ***
16:58:36: *****************************************
16:58:36: *** --- OpenAL version 1.1
16:58:36: *** --- SELECTING DEVICE --- ***
16:58:36: *** --- Choosing: Generic Software (Default device)
16:58:36: *** --- OpenAL Device successfully created
16:58:36: *** --- OpenAL Context successfully created
16:58:36: *** --- SUPPORTED FORMATS
16:58:36: *** --- AL_FORMAT_MONO16 -- Monophonic Sound
16:58:36: *** --- AL_FORMAT_STEREO16 -- Stereo Sound
16:58:36: *** --- AL_FORMAT_QUAD16 -- 4 Channel Sound
16:58:36: *** --- AL_FORMAT_51CHN16 -- 5.1 Surround Sound
16:58:36: *** --- AL_FORMAT_61CHN16 -- 6.1 Surround Sound
16:58:36: *** --- AL_FORMAT_71CHN16 -- 7.1 Surround Sound
16:58:36: *** --- EFX Detected
16:58:36: *** --- 1 Auxiliary Effect Slot(s)
16:58:36: *** --- 1 Auxiliary Send(s) per Source
16:58:36: *** --- EFFECTS SUPPORTED:
16:58:36: *** --- 'Reverb' Support: YES
16:58:36: *** --- 'EAX Reverb' Support: YES
16:58:36: *** --- 'Chorus' Support: NO
16:58:36: *** --- 'Distortion' Support: NO
16:58:36: *** --- 'Echo' Support: NO
16:58:36: *** --- 'Flanger' Support: NO
16:58:36: *** --- 'Frequency shifter' Support: NO
16:58:36: *** --- 'Vocal Morpher' Support: NO
16:58:36: *** --- 'Pitch shifter' Support: NO
16:58:36: *** --- 'Ring modulator' Support: NO
16:58:36: *** --- 'Autowah' Support: NO
16:58:36: *** --- 'Compressor' Support: NO
16:58:36: *** --- 'Equalizer' Support: NO
16:58:36: *** --- FILTERS SUPPORTED:
16:58:36: *** --- 'Low Pass' Support: YES
16:58:36: *** --- 'High Pass' Support: NO
16:58:36: *** --- 'Band Pass' Support: NO
16:58:36: *** --- XRAM NOT Detected
16:58:36: *** --- EAX 2.0 Detected
16:58:36: *** --- Created 100 sources for simultaneous sounds
16:58:36: *** --- Using BOOST threads for streaming
16:58:36: *** --- Recording devices available:
16:58:36: ***--- 'Microphone (Conexant SmartAudio'
16:58:36: ***--- 'Microphone (Conexant SmartAudio HD)'
16:58:36: *****************************************
16:58:36: *** --- OgreOggSound Initialised --- ***
16:58:36: *****************************************
16:58:36: GearCity initialized!
16:58:36: Entering MenuState...
16:58:36: Font DejaVuSansMono.6using texture size 1024x512
16:58:36: Info: Freetype returned null for character 32 in font DejaVuSansMono.6
16:58:36: Info: Freetype returned null for character 160 in font DejaVuSansMono.6
16:58:36: Texture: DejaVuSansMono.6Texture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
16:58:36: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.text.dds' with 0 mip map levels
16:58:36: Font micross.14using texture size 256x256
16:58:36: Info: Freetype returned null for character 32 in font micross.14
16:58:36: Info: Freetype returned null for character 160 in font micross.14
16:58:36: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
16:58:36: Font micross.12using texture size 256x256
16:58:36: Info: Freetype returned null for character 32 in font micross.12
16:58:36: Info: Freetype returned null for character 160 in font micross.12
16:58:36: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
16:58:36: Font micross.16using texture size 512x256
16:58:36: Info: Freetype returned null for character 32 in font micross.16
16:58:36: Info: Freetype returned null for character 160 in font micross.16
16:58:36: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
16:58:36: Font DejaVuSansCondensed.14using texture size 2048x1024
16:58:36: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.14
16:58:36: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.14
16:58:36: Texture: DejaVuSansCondensed.14Texture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1.
16:58:37: Font DejaVuSansCondensed.12using texture size 1024x1024
16:58:37: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.12
16:58:37: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.12
16:58:37: Texture: DejaVuSansCondensed.12Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
16:58:37: Font DejaVuSansMono.12using texture size 1024x1024
16:58:37: Info: Freetype returned null for character 32 in font DejaVuSansMono.12
16:58:37: Info: Freetype returned null for character 160 in font DejaVuSansMono.12
16:58:37: Texture: DejaVuSansMono.12Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
16:58:37: New Game: New Game
16:58:37: D3D9 : Loading 2D Texture, image name : 'GearCityMainLogo.dds' with 5 mip map levels
16:58:37: D3D9 : Loading 2D Texture, image name : 'menuskin.window.panel.dds' with 5 mip map levels
16:58:37: D3D9 : Loading 2D Texture, image name : 'menuskin.button.dds' with 5 mip map levels
16:58:37: D3D9 : Loading 2D Texture, image name : 'menuskin.button.logbook.dds' with 5 mip map levels
16:58:37: D3D9 : Loading 2D Texture, image name : 'VentLogo.dds' with 5 mip map levels
16:58:37: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'menuskin.window.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'menuskin.panel2.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'Tutorial_Window.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'transparent2.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.dds' with 5 mip map levels
16:58:42: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.resize.leftright.dds' with 5 mip map levels
16:58:43: D3D9 : Loading 2D Texture, image name : 'menuskin.button.over.dds' with 5 mip map levels
16:58:45: D3D9 : Loading 2D Texture, image name : 'menuskin.button.down.dds' with 5 mip map levels
16:58:45: D3D9 : Loading 2D Texture, image name : 'Tutorial_UpRightPointWindow.dds' with 5 mip map levels
16:58:45: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.resize.updown.dds' with 5 mip map levels
16:58:46: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.over.dds' with 5 mip map levels
16:58:49: D3D9 : Loading 2D Texture, image name : 'menuskin.textbox.dds' with 5 mip map levels
16:58:49: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.dds' with 5 mip map levels
16:58:52: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.over.dds' with 5 mip map levels
16:59:15: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.down.dds' with 5 mip map levels
16:59:15: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.over.dds' with 5 mip map levels
16:59:15: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.dds' with 5 mip map levels
16:59:21: FileName Path./GearCity/SaveGames\fuckthisgame.db does this file exist: -1
16:59:21: createing DB
16:59:21: This is the DB Path:./GearCity/SaveGames/fuckthisgame.db
16:59:21: Parsing City DB
16:59:22: Leaving MenuState...
16:59:22: Entering NewGameState...
16:59:22: Font DejaVuSansCondensed.20using texture size 2048x2048
16:59:22: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.20
16:59:22: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.20
16:59:22: Texture: DejaVuSansCondensed.20Texture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
16:59:22: Font DejaVuSansCondensed.16using texture size 2048x1024
16:59:22: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.16
16:59:22: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.16
16:59:22: Texture: DejaVuSansCondensed.16Texture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1.
16:59:22: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.6, author OgreMax Scene Exporter (www.ogremax.com)
16:59:22: D3D9 : Loading 2D Texture, image name : 'WorldMap1990.dds' with 5 mip map levels
16:59:22: Mesh: Loading wm1980_1.mesh.
16:59:22: WARNING: wm1980_1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
16:59:22: D3D9 : Loading 2D Texture, image name : 'wm1980_city.dds' with 5 mip map levels
16:59:37: D3D9 : Loading 2D Texture, image name : 'United_States.dds' with 5 mip map levels
16:59:37: D3D9 : Loading 2D Texture, image name : 'City_Generic_Large.dds' with 5 mip map levels
16:59:37: D3D9 : Loading 2D Texture, image name : 'menuskin.horizontal.bar.dds' with 5 mip map levels
16:59:37: D3D9 : Loading 2D Texture, image name : '2hstars.dds' with 5 mip map levels
16:59:37: D3D9 : Loading 2D Texture, image name : '4stars.dds' with 5 mip map levels
16:59:37: D3D9 : Loading 2D Texture, image name : '4hstars.dds' with 5 mip map levels
16:59:37: D3D9 : Loading 2D Texture, image name : 'hstars.dds' with 5 mip map levels
16:59:37: D3D9 : Loading 2D Texture, image name : '3stars.dds' with 5 mip map levels
16:59:46: D3D9 : Loading 2D Texture, image name : 'City_Generic.dds' with 5 mip map levels
16:59:46: D3D9 : Loading 2D Texture, image name : '1hstars.dds' with 5 mip map levels
16:59:51: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.dds' with 5 mip map levels
16:59:51: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.dds' with 5 mip map levels
16:59:51: D3D9 : Loading 2D Texture, image name : 'BlueOval.dds' with 5 mip map levels
16:59:51: D3D9 : Loading 2D Texture, image name : 'menuskin.label.dds' with 5 mip map levels
17:00:25: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.over.dds' with 5 mip map levels
17:00:27: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.over.dds' with 5 mip map levels
17:00:27: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.down.dds' with 5 mip map levels
17:00:27: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.list.dds' with 5 mip map levels
17:00:28: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.highlight.dds' with 5 mip map levels
17:00:29: D3D9 : Loading 2D Texture, image name : 'ThreeBars.dds' with 5 mip map levels
17:00:35: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.down.dds' with 5 mip map levels
17:00:43: Parsing AI DB
17:00:43: Parsing Components
17:00:43: Parsing reviews
17:00:43: Parsing ComponentStartingPopularity
17:00:43: Parsing ComponentStartingPopularity
17:00:43:
Attempting to save database
17:00:44: Leaving NewGameState...
17:00:44: Entering OfficeState...
17:00:44: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:00:44: Mesh: Loading Office1980BoxSpring.mesh.
17:00:44: D3D9 : Loading 2D Texture, image name : 'Office_1980_Spring.dds' with 5 mip map levels
17:00:44: Mesh: Loading 1980_Clock.mesh.
17:00:44: D3D9 : Loading 2D Texture, image name : 'glow.dds' with 5 mip map levels
17:00:44: Mesh: Loading 1980_Radio.mesh.
17:00:44: Mesh: Loading 1980_Door.mesh.
17:00:44: Mesh: Loading 1980_File.mesh.
17:00:44: Mesh: Loading 1980_Paperwork.mesh.
17:00:44: Mesh: Loading 1980_Book.mesh.
17:00:44: Mesh: Loading 1980_Phone.mesh.
17:00:44: Mesh: Loading 1980_Paperwork_Bulk.mesh.
17:00:44: Mesh: Loading 1980_Computer.mesh.
17:00:44: Mesh: Loading 1980_Window.mesh.
17:00:44: Mesh: Loading 1980_Safe.mesh.
17:00:44: Mesh: Loading 1980_Newspaper.mesh.
17:00:44: Creating GUI in OFfice State
17:00:45: Font micross.18using texture size 512x256
17:00:45: Info: Freetype returned null for character 32 in font micross.18
17:00:45: Info: Freetype returned null for character 160 in font micross.18
17:00:45: Texture: micross.18Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
17:00:45: Font DejaVuSansCondensed.10using texture size 1024x1024
17:00:45: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.10
17:00:45: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.10
17:00:45: Texture: DejaVuSansCondensed.10Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
17:00:45: Font DejaVuSansCondensed.28using texture size 2048x2048
17:00:45: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.28
17:00:45: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.28
17:00:45: Texture: DejaVuSansCondensed.28Texture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
17:00:46: Finished Creating GUI in OFfice State
17:00:46: Loading Music
17:00:46: Made It: 0
17:01:03: Leaving OfficeState...
17:01:03: Entering RnDState...
17:01:03: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:01:03: Mesh: Loading Lift_L.mesh.
17:01:03: D3D9 : Loading 2D Texture, image name : 'Lift_Blue_DIF.dds' with 5 mip map levels
17:01:03: Mesh: Loading Lift_R.mesh.
17:01:03: D3D9 : Loading 2D Texture, image name : 'Lift_Orange_DIF.dds' with 5 mip map levels
17:01:03: Mesh: Loading ToolBox_Large.mesh.
17:01:03: D3D9 : Loading 2D Texture, image name : 'ToolBox_Large.dds' with 5 mip map levels
17:01:03: Mesh: Loading ToolBox_Small.mesh.
17:01:03: D3D9 : Loading 2D Texture, image name : 'ToolBox_Small.dds' with 5 mip map levels
17:01:03: Mesh: Loading ToolBox_Large01.mesh.
17:01:03: Mesh: Loading ToolBox_Large02.mesh.
17:01:03: Mesh: Loading BP_Board.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'BP_Board.dds' with 5 mip map levels
17:01:04: Mesh: Loading Office_Desk.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'Office_Desk_Wood.dds' with 5 mip map levels
17:01:04: Mesh: Loading Poster.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'Poster_e00.dds' with 5 mip map levels
17:01:04: Mesh: Loading Notes_Board.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'Notes_Board.dds' with 5 mip map levels
17:01:04: Mesh: Loading Hangar.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'Hangar_Walls_Dirty.dds' with 5 mip map levels
17:01:04: Mesh: Loading Pallete1.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'Pallete1.dds' with 5 mip map levels
17:01:04: Mesh: Loading Pallete2.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'Pallete2.dds' with 5 mip map levels
17:01:04: Mesh: Loading Wheels1.mesh.
17:01:04: Mesh: Loading CardboardBox.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'CardboardBox.dds' with 5 mip map levels
17:01:04: Mesh: Loading Computer.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'Computer.dds' with 5 mip map levels
17:01:04: Mesh: Loading ToolBox_Small01.mesh.
17:01:04: Mesh: Loading ToolBox_Small02.mesh.
17:01:04: Mesh: Loading ToolBox_Large03.mesh.
17:01:04: Mesh: Loading ToolBox_Small03.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'Hangar_Walls.dds' with 5 mip map levels
17:01:04: D3D9 : Loading 2D Texture, image name : 'Poster_e80.dds' with 5 mip map levels
17:01:04: D3D9 : Loading 2D Texture, image name : 'Office_Desk_Metal.dds' with 5 mip map levels
17:01:08: Font DejaVuSansCondensed.18using texture size 2048x1024
17:01:08: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.18
17:01:08: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.18
17:01:08: Texture: DejaVuSansCondensed.18Texture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1.
17:01:09: Creating resource group DecalGroup
17:01:09: Added resource location 'DecalGroup' of type 'FileSystem' to resource group 'DecalGroup'
17:01:09: Initialising resource group DecalGroup
17:01:09: Parsing scripts for resource group DecalGroup
17:01:09: Finished parsing scripts for resource group DecalGroup
17:01:09: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:01:09: D3D9 : Loading 2D Texture, image name : 'QuestionBox.dds' with 5 mip map levels
17:01:10: D3D9 : Loading 2D Texture, image name : 'Tutorial_UpLeftPointWindow.dds' with 5 mip map levels
17:01:12: D3D9 : Loading 2D Texture, image name : 'Tutorial_TopLeftPointWindow.dds' with 5 mip map levels
17:01:14: D3D9 : Loading 2D Texture, image name : 'rndDesignAdvance_Up.dds' with 5 mip map levels
17:01:14: D3D9 : Loading 2D Texture, image name : 'rndDesignAssisted.dds' with 5 mip map levels
17:01:14: D3D9 : Loading 2D Texture, image name : 'Tutorial_DownLeftPointWindow.dds' with 5 mip map levels
17:01:15: D3D9 : Loading 2D Texture, image name : 'rndDesignAdvance_over.dds' with 5 mip map levels
17:01:15: D3D9 : Loading 2D Texture, image name : 'rndDesignAssisted_over.dds' with 5 mip map levels
17:01:15: D3D9 : Loading 2D Texture, image name : 'rndDesignAssisted_down.dds' with 5 mip map levels
17:01:16: D3D9 : Loading 2D Texture, image name : 'QuestionMark.dds' with 5 mip map levels
17:01:16: D3D9 : Loading 2D Texture, image name : '2stars.dds' with 5 mip map levels
17:01:16: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.dds' with 5 mip map levels
17:01:16: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.dds' with 5 mip map levels
17:01:16: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.dds' with 5 mip map levels
17:01:16: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.dds' with 5 mip map levels
17:01:17: D3D9 : Loading 2D Texture, image name : 'NewAdvanceDesignerButtons.dds' with 5 mip map levels
17:01:17: D3D9 : Loading 2D Texture, image name : 'button_UniBodyFrame.dds' with 5 mip map levels
17:01:17: D3D9 : Loading 2D Texture, image name : 'button_FMRDrivetrain.dds' with 5 mip map levels
17:01:17: D3D9 : Loading 2D Texture, image name : 'button_MacPhersonStrutSuspension.dds' with 5 mip map levels
17:01:22: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.over.dds' with 5 mip map levels
17:01:23: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.down.dds' with 5 mip map levels
17:01:29: D3D9 : Loading 2D Texture, image name : 'NewAdvanceDesignerButtonsOver.dds' with 5 mip map levels
17:01:46: D3D9 : Loading 2D Texture, image name : '1stars.dds' with 5 mip map levels
17:01:46: D3D9 : Loading 2D Texture, image name : 'button_StraightLayout.dds' with 5 mip map levels
17:01:46: D3D9 : Loading 2D Texture, image name : 'button_FourCylinder.dds' with 5 mip map levels
17:01:46: D3D9 : Loading 2D Texture, image name : 'button_4StrokeGasFuel.dds' with 5 mip map levels
17:01:46: D3D9 : Loading 2D Texture, image name : 'button_IHeadValve.dds' with 5 mip map levels
17:01:46: D3D9 : Loading 2D Texture, image name : 'button_NaturalyAspiratedInduction.dds' with 5 mip map levels
17:01:46: D3D9 : Loading 2D Texture, image name : 'Tutorial_BottomLeftPointWindow.dds' with 5 mip map levels
17:01:48: D3D9 : Loading 2D Texture, image name : 'menuskin.panel.dds' with 5 mip map levels
17:01:50: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.background.dds' with 5 mip map levels
17:01:56: D3D9 : Loading 2D Texture, image name : 'NewAdvanceDesignerButtonsDown.dds' with 5 mip map levels
17:01:56: D3D9 : Loading 2D Texture, image name : '4StrokeGasFuel.dds' with 5 mip map levels
17:01:56: D3D9 : Loading 2D Texture, image name : 'DieselFuel.dds' with 5 mip map levels
17:01:56: D3D9 : Loading 2D Texture, image name : 'AutogasFuel.dds' with 5 mip map levels
17:01:56: D3D9 : Loading 2D Texture, image name : 'E85.dds' with 5 mip map levels
17:01:56: D3D9 : Loading 2D Texture, image name : '3hstars.dds' with 5 mip map levels
17:01:56: D3D9 : Loading 2D Texture, image name : '5stars.dds' with 5 mip map levels
17:02:10: D3D9 : Loading 2D Texture, image name : 'NaturalyAspiratedInduction.dds' with 5 mip map levels
17:02:10: D3D9 : Loading 2D Texture, image name : 'SuperchargerInduction.dds' with 5 mip map levels
17:02:10: D3D9 : Loading 2D Texture, image name : 'TurbochargerFuelS1.dds' with 5 mip map levels
17:02:10: D3D9 : Loading 2D Texture, image name : 'TurbochargerPowerS1.dds' with 5 mip map levels
17:02:13: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.down.dds' with 5 mip map levels
17:02:13: D3D9 : Loading 2D Texture, image name : 'TurbochargerFuelS2.dds' with 5 mip map levels
17:02:13: D3D9 : Loading 2D Texture, image name : 'TurbochargerPowerS2.dds' with 5 mip map levels
17:02:14: D3D9 : Loading 2D Texture, image name : 'TurbochargerFuelS3.dds' with 5 mip map levels
17:02:14: D3D9 : Loading 2D Texture, image name : 'TurbochargerPowerS3.dds' with 5 mip map levels
17:02:14: D3D9 : Loading 2D Texture, image name : 'Twincharger.dds' with 5 mip map levels
17:02:25: D3D9 : Loading 2D Texture, image name : 'button_Twincharger.dds' with 5 mip map levels
17:03:06: D3D9 : Loading 2D Texture, image name : 'button_ManualGearBox.dds' with 5 mip map levels
17:03:06: D3D9 : Loading 2D Texture, image name : 'button_4Gear.dds' with 5 mip map levels
17:03:06: D3D9 : Loading 2D Texture, image name : 'button_OverdriveGearAddon.dds' with 5 mip map levels
17:03:13: D3D9 : Loading 2D Texture, image name : '1Gear.dds' with 5 mip map levels
17:03:13: D3D9 : Loading 2D Texture, image name : '2Gear.dds' with 5 mip map levels
17:03:13: D3D9 : Loading 2D Texture, image name : '3Gear.dds' with 5 mip map levels
17:03:13: D3D9 : Loading 2D Texture, image name : '4Gear.dds' with 5 mip map levels
17:03:19: D3D9 : Loading 2D Texture, image name : '5Gear.dds' with 5 mip map levels
17:03:20: D3D9 : Loading 2D Texture, image name : '6Gear.dds' with 5 mip map levels
17:03:35: Destroying resource group DecalGroup
17:03:35: Unloading resource group DecalGroup
17:03:35: Finished unloading resource group DecalGroup
17:03:35: Leaving RnDState...
17:03:35: Entering OfficeState...
17:03:35: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:03:35: Creating GUI in OFfice State
17:03:37: Finished Creating GUI in OFfice State
17:03:37: Loading Music
17:03:37: Made It: 0
17:03:41: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.dds' with 5 mip map levels
17:03:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.over.dds' with 5 mip map levels
17:03:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.over.dds' with 5 mip map levels
17:03:45: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.down.dds' with 5 mip map levels
17:03:49: Leaving OfficeState...
17:03:49: Entering EndTurnState...
17:03:49: D3D9 : Loading 2D Texture, image name : 'EndTurn_Background.dds' with 5 mip map levels
17:03:49: Parsing End of Turn Script
17:03:49: Start: 313195
17:03:49: Fin: 313599
17:03:49: Leaving EndTurnState...
17:03:49: Really Leaving EndTurnState...
17:03:49: Entering OfficeState...
17:03:49: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:03:49: Creating GUI in OFfice State
17:03:51: Finished Creating GUI in OFfice State
17:03:51: Loading Music
17:03:51: Made It: 0
17:03:51: Leaving OfficeState...
17:03:51: Entering EndTurnState...
17:03:51: Parsing End of Turn Script
17:03:51: Start: 315570
17:03:51: 267hp Mk E-I1
17:03:51: 216hp Model E-B2
17:03:51: 267hp Mk E-I1
17:03:52: E-N1 172hp Transport
17:03:52: 166hp Mk E-N2
17:03:52: E-N1 172hp Transport
17:03:52: E-B 1
17:03:52: E-B 1
17:03:52: K-1 178hp
17:03:52: K-1 178hp
17:03:52: K-1 178hp
17:03:52: K-1 178hp
17:03:52: K-1 178hp
17:03:52: E-Y1
17:03:52: Mk E-2
17:03:52: E-Y1
17:03:52: 250hp Mk E-C1
17:03:52: 250hp Mk E-C1
17:03:52: Y-1 64hp
17:03:52: Y-1 64hp
17:03:52: E-V1 63hp D
17:03:52: E-H2 63hp Geranium
17:03:52: E-V1 63hp D
17:03:52: E-Q 1
17:03:52: Model E-2
17:03:52: E-Q 1
17:03:52: C-3 133hp
17:03:52: Model E-2
17:03:52: Mk E-4
17:03:52: C-3 133hp
17:03:52: Model E-2
17:03:52: E-Q 1
17:03:52: Mk E-4
17:03:52: T-1 69hp
17:03:52: T-1 69hp
17:03:52: E-S2 109hp Adrasteia
17:03:52: E-S2 109hp Adrasteia
17:03:52: E-P-3
17:03:52: T-1 69hp
17:03:52: E-S2 109hp Adrasteia
17:03:52: E-P-3
17:03:52: T-1 69hp
17:03:52: L-4 116hp
17:03:52: E-S2 109hp Adrasteia
17:03:52: T-1 69hp
17:03:52: Mk E-1
17:03:52: E-D-2
17:03:52: Mk E-1
17:03:52: E-D-2
17:03:52: E-Z3 139hp Law
17:03:52: Mk E-1
17:03:52: E-Z3 139hp Law
17:03:52: V-4 159hp
17:03:52: E-D-2
17:03:52: Model E-1
17:03:52: Model E-1
17:03:52: Mk E-2
17:03:52: E-S1 274hp Rectangle
17:03:52: E-D2 130hp Aglaurus
17:03:52: E-S1 274hp Rectangle
17:03:52: E-S1 274hp Rectangle
17:03:52: E-D2 130hp Aglaurus
17:03:52: E-D2 130hp Aglaurus
17:03:52: E-S1 274hp Rectangle
17:03:52: 178hp Mk E-P3
17:03:52: E-M1 61hp Leek
17:03:52: E-M1 61hp Leek
17:03:52: E-M1 61hp Leek
17:03:52: E-M1 61hp Leek
17:03:52: 63hp Mk E-B1
17:03:52: 63hp Mk E-B1
17:03:53: E-O1
17:03:53: E-O1
17:03:53: E-N 1
17:03:53: Model E-1
17:03:53: Q-2 54hp
17:03:53: 120hp Mk E-Q1
17:03:53: E-B2 290hp Chimp
17:03:53: 120hp Mk E-Q1
17:03:53: Fin: 317532
17:03:53: Leaving EndTurnState...
17:03:53: Really Leaving EndTurnState...
17:03:53: Entering OfficeState...
17:03:53: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:03:53: Creating GUI in OFfice State
17:03:55: Finished Creating GUI in OFfice State
17:03:55: Loading Music
17:03:55: Made It: 0
17:03:55: Leaving OfficeState...
17:03:55: Entering EndTurnState...
17:03:55: Parsing End of Turn Script
17:03:55: Start: 319432
17:03:56: Fin: 320109
17:03:56: Leaving EndTurnState...
17:03:56: Really Leaving EndTurnState...
17:03:56: Entering OfficeState...
17:03:56: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:03:56: Creating GUI in OFfice State
17:03:58: Finished Creating GUI in OFfice State
17:03:58: Loading Music
17:03:58: Made It: 0
17:03:58: Leaving OfficeState...
17:03:58: Entering EndTurnState...
17:03:58: Parsing End of Turn Script
17:03:58: Start: 321939
17:03:58: RANDOM EVENT: 20
17:03:58: Fin: 322512
17:03:58: Leaving EndTurnState...
17:03:58: Really Leaving EndTurnState...
17:03:58: Entering OfficeState...
17:03:58: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:03:58: Creating GUI in OFfice State
17:04:00: Finished Creating GUI in OFfice State
17:04:00: Loading Music
17:04:00: Made It: 0
17:04:00: Leaving OfficeState...
17:04:00: Entering EndTurnState...
17:04:00: Parsing End of Turn Script
17:04:00: Start: 324343
17:04:00: Model E-1
17:04:00: Mk E-2
17:04:00: Mk E-3
17:04:00: Model E-1
17:04:00: Mk E-2
17:04:00: Mk E-2
17:04:00: Model E-1
17:04:00: Mk E-3
17:04:00: E-D1 269hp Gwdihw
17:04:01: Fin: 325279
17:04:01: Leaving EndTurnState...
17:04:01: Really Leaving EndTurnState...
17:04:01: Entering OfficeState...
17:04:01: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:04:01: Mesh: Loading Office1980BoxSummer.mesh.
17:04:01: D3D9 : Loading 2D Texture, image name : 'Office_1980_Summer.dds' with 5 mip map levels
17:04:01: Creating GUI in OFfice State
17:04:03: Finished Creating GUI in OFfice State
17:04:03: Loading Music
17:04:03: Made It: 0
17:04:03: Leaving OfficeState...
17:04:03: Entering EndTurnState...
17:04:03: Parsing End of Turn Script
17:04:03: Start: 327320
17:04:04: Fin: 328014
17:04:04: Leaving EndTurnState...
17:04:04: Really Leaving EndTurnState...
17:04:04: Entering OfficeState...
17:04:04: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:04:04: Creating GUI in OFfice State
17:04:06: Finished Creating GUI in OFfice State
17:04:06: Loading Music
17:04:06: Made It: 0
17:04:06: Leaving OfficeState...
17:04:06: Entering EndTurnState...
17:04:06: Parsing End of Turn Script
17:04:06: Start: 329853
17:04:06: Fin: 330581
17:04:06: Leaving EndTurnState...
17:04:06: Really Leaving EndTurnState...
17:04:06: Entering OfficeState...
17:04:06: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:04:06: Creating GUI in OFfice State
17:04:08: Finished Creating GUI in OFfice State
17:04:08: Loading Music
17:04:08: Made It: 0
17:04:08: Leaving OfficeState...
17:04:08: Entering EndTurnState...
17:04:08: Parsing End of Turn Script
17:04:08: Start: 332400
17:04:08: E-O1
17:04:08: Mk E-2
17:04:08: E-O1
17:04:08: Mk E-2
17:04:08: E-O1
17:04:08: Mk E-2
17:04:09: Fin: 333514
17:04:09: Leaving EndTurnState...
17:04:09: Really Leaving EndTurnState...
17:04:09: Entering OfficeState...
17:04:09: [DotSceneLoader] Parsing dotScene
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Messages In This Thread
Love this game! But it keeps crashing! Help! Here's my logfile - by smittdogg - 09-15-2016, 12:31 PM

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