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[split] GearCity 1.20 Thoughts
#1
Played about 10 hours of 1.20 in 1900's early game. First time I've played for a while. Good build.

- Few instances of receiving a "new contracts" news item, but no contracts appear in RnD
- Early game contracts heavily weighted (to me at least) towards unobtainable Ship Engines
- Suggest review maximum length and width dimensions of engine contracts - seem very harsh
- Can't remember the exact name of the line - "warranties and breakages" on the revenue screen? Far too harsh for minimal drop in quality on large scale production production
- Would it be possible for the "change per quarter" section in RnD to update when the slider is moved?

No issues with performance. Competition weighted well.
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[split] GearCity 1.20 Thoughts - by cavjj - 06-02-2016, 03:50 AM
RE: [split] GearCity 1.20 Thoughts - by Eric.B - 06-02-2016, 08:47 AM

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