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Add some luxury features to vehicle designing
#1
Today, I thought about what makes people buy a specific car. I
recognized that not only cost or power is important for buyers but also
those little "luxury things", that makes a good day in a car. I thought
about things like a radio, a navigation set, power steering, park
distance controll.

So I think that these things, that are commenly bought in by car
companies, should by implemented to the game. I thought about a menue
when designing a car with boxes (don't know the correct english name)
where these features are shown with their cost to implement. So you
could implement the features you like to the car. Of course, only at that time
available features could be added. The more features you would add, the
higher the car cost would be. But also the rating of the car and the
appeal to potential buyers would go up.

So I here is a list of features (with the year they were introduced to
cars) that are coming to my mind:

windshield wipers (1908)
Electric starter (1911/1913)
radio (1922)
Electric windshield wipers (1926)
Mechanical windows (1928)
ventilation/heater (1929)
Sunroof (only for certain types of vehicles) (Date:??)
air conditioning (1938)
electric windows (1941)
Power steering (1951)
Radio / cassette (1968)
Heated seats (1971)
electric seats (19??)
Automatic Climate controll (19??)
Radio / Navigation (1993)
PDC rear (1982)
PDC front (199?)
Xenon Lights (19??)
HUD (200?)
Reversing camera (20??)
LED Lights (20??)


I don't know how to price these items. But I think new features should
be some kind of expensive and should get much cheaper as time goes by.

Im not sure, if this is too difficult to play or too difficult to
implement for Eric. What is your opinion?
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Add some luxury features to vehicle designing - by Celeste - 02-12-2014, 10:54 AM

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