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Modability?
#1
Long term q here.
At launch, what will we be able to mod in the game?
More specifically will we be able to do any of the following:
1 - Change the date range available for play
2 - Add or remove cities from the map
3 - Change the map completely
4 - Change titles/names in the UI (eg, where the design screens reference "Engine" change it to say "Propulsion" or something else)
5 - Remove the need for certain components to complete a design (eg, make it so vehicles can be built without a gearbox. Either make it an optional component or simply turn off that button and make that component non-designable)

This is very long term but the reason I'm asking is because I think it would be super cool to make a future mod for the game.
Say, a mod starting in 2200 making hover cars where engines become propulsion, suspension becomes hover mechanism and gearboxes get turned off. Maybe add the moon as a city you can sell too (with massive freight costs lol)
Or, a game starting in 2500 where you're making shuttles for people to buzz around between planets. Engines become propulsion again, suspension becomes navigation and gearboxes become an optional extra named "after burners". You'd want to add the moon, mars and maybe some space stations to the map.

Pie in the sky stuff but would be pretty cool! =)
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Messages In This Thread
Modability? - by Frankschtaldt - 02-04-2014, 07:57 PM
RE: Modability? - by Eric.B - 02-04-2014, 08:26 PM
RE: Modability? - by Frankschtaldt - 02-04-2014, 08:41 PM
RE: Modability? - by Arakash - 02-04-2014, 10:26 PM
RE: Modability? - by Geredis - 02-05-2014, 11:19 AM
RE: Modability? - by Eric.B - 02-05-2014, 11:25 AM
RE: Modability? - by Geredis - 02-05-2014, 12:23 PM
RE: Modability? - by Eric.B - 02-06-2014, 12:27 AM

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