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Suggestions after 1st game.
#8
As pertaining to 1) it looks like we won't be getting component design notifications. The system now is too fluid and without a good chunk of code being added a memo notification would be difficult to do. Is this an important enough feature to warrant the amount of code? (The code it self isn't the problem, but the extra time per turn, and making it flexible for multiplayer)

What I can do is give notification when the component is available and if you have the skill rating to use it... It just won't notify you when your skill rating crosses the component threshold... Design flaw on my part, sorry.
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Messages In This Thread
Suggestions after 1st game. - by Sarchez - 01-01-2014, 08:06 PM
RE: Suggestions after 1st game. - by Eric.B - 01-02-2014, 02:40 AM
RE: Suggestions after 1st game. - by Sarchez - 01-08-2014, 06:57 PM
RE: Suggestions after 1st game. - by Arakash - 01-09-2014, 07:43 PM
RE: Suggestions after 1st game. - by Eric.B - 01-09-2014, 10:04 PM
RE: Suggestions after 1st game. - by Sarchez - 01-10-2014, 01:45 AM
RE: Suggestions after 1st game. - by Eric.B - 01-10-2014, 09:22 AM
RE: Suggestions after 1st game. - by Eric.B - 03-05-2014, 08:51 PM
RE: Suggestions after 1st game. - by Sarchez - 03-06-2014, 01:30 AM

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