Thanks for the picture. As mentioned earlier, there is no factory districting system for the new production system. There is a bounty for it here: https://www.ventdev.com/forums/showthread.php?tid=4618
If you're only looking at bulk management of existing factories, I believe some of that functionality still exists in the mega menu. That being said, the system is not designed to be played with many helpers or frequent changes to the production system. If more bounties fleshing out production and inventory get funded, you'll need to be typing in much more production numbers and you won't be changing them all that frequently. So, longer term, I would suggest rethinking how you manage your company.
The alternative is to switch to the old production system when you start a new game. It is still fully functional with improvements over what is found in regular GearCity.
Lack of documentation in 2nd Gear or regular GearCity? I have made it known frequently that there is no point in writing documentation for 2nd Gear at this time. As for GearCity, lack of documentation has always been a sticking point with many people, even though there is 200 pages of manual, 50 pages of in game text, several interactive in game tutorials, and hours in game audio and video tutorials. It's a complex game for many people to grasp, that means there is never enough documentation to teach it.
Back to 2nd Gear, GearCity: 2nd Gear is not even alpha software status yet. It make no sense to write technical documentation for a product that is not feature complete let alone not even have it's features selected yet. At current pace it takes me about 3 months to finish a milestone. It would make no sense to add an additional month each milestone writing and rewriting documentation only for me to rewrite it again when the next milestone breaks or changes the previous milestone's work. Case in point, I have made several changes to past work in this milestone alone. When 2nd Gear is feature complete and in Beta, that is when I write documentation, as not much is expected to change. The DLC is released when the documentation is finished. Remember, this is not a released product, you're paying for access to developer prototypes and to select what gets added.
The same held true with GearCity. I did not make the tutorial videos or the user manual until the game was complete. It added an additional year to development.
So no, there is no documentation for 2nd Gear beyond what is in the release notes. You find those in News, which you should be subscribed to and read when I post there every few months. The notes for the release with the new production system literally answers what you ask in this post: https://ventdev.com/forums/showthread.php?tid=4585
There is also no mod or mod tool support. Once again, redundant work that will change and have to be redone with nearly every milestone.
In short, I will update the in game help buttons, the manual, the interactive tutorials, and the mod tools when GearCity: 2nd Gear is finished. It makes no sense to do it now. Let's say I remove all references to Factory Districting now, this has to be done in code, text, and reaudio tutorials. It takes me 2-3 days. The next milestone, you all fund the bounty to add those features. Now I have to do another 2-3 days to re-add those references back. Great, I just lost 4-6 days. I didn't get paid any extra for that labor. Only ~100 people ever played those prototypes builds, and of those only 1 or 2 might have actually used those buttons.
Currently, I am only getting paid about $800/month to work on GearCity: 2nd Gear. (2-3 months per Milestone, 1-2 months for patches.) Market labor rate is closer to $5,000-$10,000/month. It's not worth it to me to create redundent work.
Quote:I have around 12 Fabrics - I can't manage them all one by one and for example set the max production for around 20 Models every time... What should I do?
If you're only looking at bulk management of existing factories, I believe some of that functionality still exists in the mega menu. That being said, the system is not designed to be played with many helpers or frequent changes to the production system. If more bounties fleshing out production and inventory get funded, you'll need to be typing in much more production numbers and you won't be changing them all that frequently. So, longer term, I would suggest rethinking how you manage your company.
The alternative is to switch to the old production system when you start a new game. It is still fully functional with improvements over what is found in regular GearCity.
Quote:Somewhere - maybe on reddit - somebody discussed that there is a lack of documentation. I think it would be better if the function would work..
Lack of documentation in 2nd Gear or regular GearCity? I have made it known frequently that there is no point in writing documentation for 2nd Gear at this time. As for GearCity, lack of documentation has always been a sticking point with many people, even though there is 200 pages of manual, 50 pages of in game text, several interactive in game tutorials, and hours in game audio and video tutorials. It's a complex game for many people to grasp, that means there is never enough documentation to teach it.
Back to 2nd Gear, GearCity: 2nd Gear is not even alpha software status yet. It make no sense to write technical documentation for a product that is not feature complete let alone not even have it's features selected yet. At current pace it takes me about 3 months to finish a milestone. It would make no sense to add an additional month each milestone writing and rewriting documentation only for me to rewrite it again when the next milestone breaks or changes the previous milestone's work. Case in point, I have made several changes to past work in this milestone alone. When 2nd Gear is feature complete and in Beta, that is when I write documentation, as not much is expected to change. The DLC is released when the documentation is finished. Remember, this is not a released product, you're paying for access to developer prototypes and to select what gets added.
The same held true with GearCity. I did not make the tutorial videos or the user manual until the game was complete. It added an additional year to development.
So no, there is no documentation for 2nd Gear beyond what is in the release notes. You find those in News, which you should be subscribed to and read when I post there every few months. The notes for the release with the new production system literally answers what you ask in this post: https://ventdev.com/forums/showthread.php?tid=4585
There is also no mod or mod tool support. Once again, redundant work that will change and have to be redone with nearly every milestone.
In short, I will update the in game help buttons, the manual, the interactive tutorials, and the mod tools when GearCity: 2nd Gear is finished. It makes no sense to do it now. Let's say I remove all references to Factory Districting now, this has to be done in code, text, and reaudio tutorials. It takes me 2-3 days. The next milestone, you all fund the bounty to add those features. Now I have to do another 2-3 days to re-add those references back. Great, I just lost 4-6 days. I didn't get paid any extra for that labor. Only ~100 people ever played those prototypes builds, and of those only 1 or 2 might have actually used those buttons.
Currently, I am only getting paid about $800/month to work on GearCity: 2nd Gear. (2-3 months per Milestone, 1-2 months for patches.) Market labor rate is closer to $5,000-$10,000/month. It's not worth it to me to create redundent work.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski

