14:19:23: GearCity Version 1.20 Windows
14:19:23: Creating resource group General
14:19:23: Creating resource group Internal
14:19:23: Creating resource group Autodetect
14:19:23: SceneManagerFactory for type 'DefaultSceneManager' registered.
14:19:23: Registering ResourceManager for type Material
14:19:23: Registering ResourceManager for type Mesh
14:19:23: Registering ResourceManager for type Skeleton
14:19:23: MovableObjectFactory for type 'ParticleSystem' registered.
14:19:23: OverlayElementFactory for type Panel registered.
14:19:23: OverlayElementFactory for type BorderPanel registered.
14:19:23: OverlayElementFactory for type TextArea registered.
14:19:23: Registering ResourceManager for type Font
14:19:23: ArchiveFactory for archive type FileSystem registered.
14:19:23: ArchiveFactory for archive type Zip registered.
14:19:23: DDS codec registering
14:19:23: FreeImage version: 3.15.3
14:19:23: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
14:19:23: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic
14:19:23: Registering ResourceManager for type HighLevelGpuProgram
14:19:23: Registering ResourceManager for type Compositor
14:19:23: MovableObjectFactory for type 'Entity' registered.
14:19:23: MovableObjectFactory for type 'Light' registered.
14:19:23: MovableObjectFactory for type 'BillboardSet' registered.
14:19:23: MovableObjectFactory for type 'ManualObject' registered.
14:19:23: MovableObjectFactory for type 'BillboardChain' registered.
14:19:23: MovableObjectFactory for type 'RibbonTrail' registered.
14:19:23: Loading library .\RenderSystem_Direct3D9
14:19:23: Installing plugin: D3D9 RenderSystem
14:19:23: D3D9 : Direct3D9 Rendering Subsystem created.
14:19:23: D3D9: Driver Detection Starts
14:19:23: D3D9: Driver Detection Ends
14:19:23: Plugin successfully installed
14:19:23: Loading library .\RenderSystem_GL
14:19:23: Installing plugin: GL RenderSystem
14:19:23: OpenGL Rendering Subsystem created.
14:19:24: Plugin successfully installed
14:19:24: Loading library .\Plugin_CgProgramManager
14:19:24: Installing plugin: Cg Program Manager
14:19:24: Plugin successfully installed
14:19:24: Loading library .\OgreOggSound
14:19:24: Installing plugin: OgreOggSound
14:19:24: MovableObjectFactory for type 'OgreOggISound' registered.
14:19:24: Plugin successfully installed
14:19:24: *-*-* OGRE Initialising
14:19:24: *-*-* Version 1.7.1 (Cthugha)
14:19:24: Added resource location './GearCity/Settings' of type 'FileSystem' to resource group 'General'
14:19:24: Added resource location 'localization' of type 'FileSystem' to resource group 'General'
14:19:24: Creating resource group gnuplot
14:19:24: Added resource location './GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot'
14:19:24: Parsing Config Files
14:19:24: Direct3D9 Rendering Subsystem
14:19:24: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
14:19:24: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
14:19:24: D3D9 : RenderSystem Option: FSAA = 8
14:19:24: D3D9 : RenderSystem Option: Floating-point mode = No
14:19:24: D3D9 : RenderSystem Option: Full Screen = No
14:19:24: D3D9 : RenderSystem Option: VSync = Yes
14:19:24: D3D9 : RenderSystem Option: Video Mode = 1600 x 1000 @ 32-bit colour
14:19:24: CPU Identifier & Features
14:19:24: -------------------------
14:19:24:  *   CPU ID: AuthenticAMD: AMD Phenom(tm) II X6 1055T Processor
14:19:24:  *      SSE: yes
14:19:24:  *     SSE2: yes
14:19:24:  *     SSE3: yes
14:19:24:  *      MMX: yes
14:19:24:  *   MMXEXT: yes
14:19:24:  *    3DNOW: yes
14:19:24:  * 3DNOWEXT: yes
14:19:24:  *     CMOV: yes
14:19:24:  *      TSC: yes
14:19:24:  *      FPU: yes
14:19:24:  *      PRO: yes
14:19:24:  *       HT: no
14:19:24: -------------------------
14:19:24: D3D9 : Subsystem Initialising
14:19:24: Registering ResourceManager for type Texture
14:19:24: Registering ResourceManager for type GpuProgram
14:19:24: D3D9RenderSystem::_createRenderWindow "GearCity", 1600x1000 windowed  miscParams: FSAA=8 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=true vsync=true vsyncInterval=1 
14:19:24: D3D9 : Created D3D9 Rendering Window 'GearCity' : 1600x1000, 32bpp
14:19:25: D3D9: Vertex texture format supported - PF_A8R8G8B8
14:19:25: D3D9: Vertex texture format supported - PF_B8G8R8A8
14:19:25: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
14:19:25: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
14:19:25: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
14:19:25: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
14:19:25: D3D9: Vertex texture format supported - PF_R8G8B8A8
14:19:25: D3D9: Vertex texture format supported - PF_DEPTH
14:19:25: D3D9: Vertex texture format supported - PF_FLOAT16_R
14:19:25: D3D9: Vertex texture format supported - PF_FLOAT32_R
14:19:25: D3D9: Vertex texture format supported - PF_FLOAT16_GR
14:19:25: D3D9: Vertex texture format supported - PF_FLOAT32_GR
14:19:25: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
14:19:25: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
14:19:25: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
14:19:25: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
14:19:25: RenderSystem capabilities
14:19:25: -------------------------
14:19:25: RenderSystem Name: Direct3D9 Rendering Subsystem
14:19:25: GPU Vendor: nvidia
14:19:25: Device Name: Monitor-1-NVIDIA GeForce GTX 780 Ti
14:19:25: Driver Version: 10.18.13.6519
14:19:25:  * Fixed function pipeline: yes
14:19:25:  * Hardware generation of mipmaps: yes
14:19:25:  * Texture blending: yes
14:19:25:  * Anisotropic texture filtering: yes
14:19:25:  * Dot product texture operation: yes
14:19:25:  * Cube mapping: yes
14:19:25:  * Hardware stencil buffer: yes
14:19:25:    - Stencil depth: 8
14:19:25:    - Two sided stencil support: yes
14:19:25:    - Wrap stencil values: yes
14:19:25:  * Hardware vertex / index buffers: yes
14:19:25:  * Vertex programs: yes
14:19:25:  * Number of floating-point constants for vertex programs: 256
14:19:25:  * Number of integer constants for vertex programs: 16
14:19:25:  * Number of boolean constants for vertex programs: 16
14:19:25:  * Fragment programs: yes
14:19:25:  * Number of floating-point constants for fragment programs: 224
14:19:25:  * Number of integer constants for fragment programs: 16
14:19:25:  * Number of boolean constants for fragment programs: 16
14:19:25:  * Geometry programs: no
14:19:25:  * Number of floating-point constants for geometry programs: 0
14:19:25:  * Number of integer constants for geometry programs: 0
14:19:25:  * Number of boolean constants for geometry programs: 0
14:19:25:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
14:19:25:  * Texture Compression: yes
14:19:25:    - DXT: yes
14:19:25:    - VTC: no
14:19:25:    - PVRTC: no
14:19:25:  * Scissor Rectangle: yes
14:19:25:  * Hardware Occlusion Query: yes
14:19:25:  * User clip planes: yes
14:19:25:  * VET_UBYTE4 vertex element type: yes
14:19:25:  * Infinite far plane projection: yes
14:19:25:  * Hardware render-to-texture: yes
14:19:25:  * Floating point textures: yes
14:19:25:  * Non-power-of-two textures: yes
14:19:25:  * Volume textures: yes
14:19:25:  * Multiple Render Targets: 4
14:19:25:    - With different bit depths: yes
14:19:25:  * Point Sprites: yes
14:19:25:  * Extended point parameters: yes
14:19:25:  * Max Point Size: 10
14:19:25:  * Vertex texture fetch: yes
14:19:25:  * Number of world matrices: 0
14:19:25:  * Number of texture units: 8
14:19:25:  * Stencil buffer depth: 8
14:19:25:  * Number of vertex blend matrices: 0
14:19:25:    - Max vertex textures: 4
14:19:25:    - Vertex textures shared: no
14:19:25:  * Render to Vertex Buffer : no
14:19:25:  * DirectX per stage constants: yes
14:19:25: ***************************************
14:19:25: *** D3D9 : Subsystem Initialised OK ***
14:19:25: ***************************************
14:19:25: DefaultWorkQueue('Root') initialising on thread main.
14:19:25: Particle Renderer Type 'billboard' registered
14:19:25: Creating resource group 3D_Art
14:19:25: Added resource location './media/Models/WorldMap/WorldMap.zip' of type 'Zip' to resource group '3D_Art'
14:19:25: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art'
14:19:25: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art'
14:19:25: Added resource location './media/Models/States/DesignRoom.zip' of type 'Zip' to resource group '3D_Art'
14:19:25: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art'
14:19:25: Added resource location './media/Models/States/ShowRoom.zip' of type 'Zip' to resource group '3D_Art'
14:19:25: Added resource location './media/Models/States/Racing.zip' of type 'Zip' to resource group '3D_Art'
14:19:25: Added resource location './media/Models/States/Bankrupt.zip' of type 'Zip' to resource group '3D_Art'
14:19:25: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art'
14:19:25: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General'
14:19:25: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General'
14:19:25: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General'
14:19:25: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General'
14:19:25: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'General'
14:19:25: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General'
14:19:25: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General'
14:19:25: Added resource location './media/Flags/Flags.zip' of type 'Zip' to resource group 'General'
14:19:25: Added resource location './media/CityInfo/CityInfo.zip' of type 'Zip' to resource group 'General'
14:19:25: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General'
14:19:25: Added resource location './media/Newspaper/Newspaper.zip' of type 'Zip' to resource group 'General'
14:19:25: Parsing scripts for resource group 3D_Art
14:19:25: Parsing script 1910WorldMap.material
14:19:25: Compiler error: unknown error in 1910WorldMap.material(66): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in 1910WorldMap.material(67): token "depth_write" is not recognized
14:19:25: Parsing script 1960WorldMap.material
14:19:25: Compiler error: unknown error in 1960WorldMap.material(67): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in 1960WorldMap.material(68): token "depth_write" is not recognized
14:19:25: Parsing script 1900WorldMap.material
14:19:25: Compiler error: unknown error in 1900WorldMap.material(70): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in 1900WorldMap.material(71): token "depth_write" is not recognized
14:19:25: Parsing script 1980WorldMap.material
14:19:25: Compiler error: unknown error in 1980WorldMap.material(67): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in 1980WorldMap.material(68): token "depth_write" is not recognized
14:19:25: Parsing script 1930WorldMap.material
14:19:25: Compiler error: unknown error in 1930WorldMap.material(68): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in 1930WorldMap.material(69): token "depth_write" is not recognized
14:19:25: Parsing script ld_1960WorldMap.material
14:19:25: Compiler error: unknown error in ld_1960WorldMap.material(67): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_1960WorldMap.material(68): token "depth_write" is not recognized
14:19:25: Parsing script ld_1980WorldMap.material
14:19:25: Compiler error: unknown error in ld_1980WorldMap.material(67): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_1980WorldMap.material(68): token "depth_write" is not recognized
14:19:25: Parsing script ld_1900WorldMap.material
14:19:25: Compiler error: unknown error in ld_1900WorldMap.material(70): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_1900WorldMap.material(71): token "depth_write" is not recognized
14:19:25: Parsing script ld_1910WorldMap.material
14:19:25: Compiler error: unknown error in ld_1910WorldMap.material(66): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_1910WorldMap.material(67): token "depth_write" is not recognized
14:19:25: Parsing script ld_1930WorldMap.material
14:19:25: Compiler error: unknown error in ld_1930WorldMap.material(68): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_1930WorldMap.material(69): token "depth_write" is not recognized
14:19:25: Parsing script office1900.material
14:19:25: Compiler error: unknown error in office1900.material(1436): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1437): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1481): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1482): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1525): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1526): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1569): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1570): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1613): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1614): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1657): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1658): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1701): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1702): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1746): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1747): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1792): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1793): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1836): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1837): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1882): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1883): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1929): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in office1900.material(1930): token "depth_write" is not recognized
14:19:25: Parsing script ld_office1900.material
14:19:25: Compiler error: unknown error in ld_office1900.material(1436): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1437): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1481): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1482): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1525): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1526): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1569): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1570): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1613): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1614): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1657): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1658): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1701): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1702): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1746): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1747): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1792): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1793): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1836): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1837): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1882): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1883): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1929): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_office1900.material(1930): token "depth_write" is not recognized
14:19:25: Parsing script 1900safe.material
14:19:25: Compiler error: unknown error in 1900safe.material(383): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in 1900safe.material(384): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in 1900safe.material(420): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in 1900safe.material(421): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in 1900safe.material(460): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in 1900safe.material(461): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in 1900safe.material(501): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in 1900safe.material(502): token "depth_write" is not recognized
14:19:25: Parsing script ld_1900safe.material
14:19:25: Compiler error: unknown error in ld_1900safe.material(371): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_1900safe.material(372): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in ld_1900safe.material(408): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_1900safe.material(409): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in ld_1900safe.material(448): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_1900safe.material(449): token "depth_write" is not recognized
14:19:25: Compiler error: unknown error in ld_1900safe.material(489): token "depth_pool" is not recognized
14:19:25: Compiler error: unknown error in ld_1900safe.material(490): token "depth_write" is not recognized
14:19:25: Parsing script designroom.material
14:19:25: Parsing script paint.material
14:19:25: Parsing script showroom.material
14:19:25: Parsing script Racing.material
14:19:25: Parsing script ld_Racing.material
14:19:25: Parsing script bankrupt.material
14:19:25: Parsing script ld_bankrupt.material
14:19:25: Parsing script e20_taillight1.material
14:19:25: Parsing script e20_tire1.material
14:19:25: Parsing script e30_headlight1.material
14:19:25: Parsing script e30_mirror1.material
14:19:25: Parsing script e30_taillight1.material
14:19:25: Parsing script e30_tire1.material
14:19:25: Parsing script e30_tire2_offroad.material
14:19:25: Parsing script e40_headlight1.material
14:19:25: Parsing script e40_taillight1.material
14:19:25: Parsing script e40_tire1.material
14:19:25: Parsing script e00_headlight1.material
14:19:25: Parsing script e00_mirror1.material
14:19:25: Parsing script e00_taillight1.material
14:19:25: Parsing script e00_tire1.material
14:19:25: Parsing script e10_headlight1.material
14:19:25: Parsing script e10_mirror1.material
14:19:25: Parsing script e10_taillight1.material
14:19:25: Parsing script e10_tire1.material
14:19:25: Parsing script e20_headlight1.material
14:19:25: Parsing script e20_mirror1.material
14:19:25: Parsing script axle_addon.material
14:19:25: Parsing script e200_headlight1.material
14:19:25: Parsing script e200_mirror1.material
14:19:25: Parsing script e200_tire1.material
14:19:25: Parsing script e210_headlight1.material
14:19:25: Parsing script e210_mirror1.material
14:19:25: Parsing script e210_tire1.material
14:19:25: Parsing script e220_mirror1.material
14:19:25: Parsing script e220_tire1.material
14:19:25: Parsing script e40_mirror1.material
14:19:25: Parsing script e50_headlight1.material
14:19:25: Parsing script e50_mirror1.material
14:19:25: Parsing script e50_taillight1.material
14:19:25: Parsing script e50_tire1.material
14:19:25: Parsing script e50_tire2.material
14:19:25: Parsing script e60_headlight1.material
14:19:25: Parsing script e60_mirror1.material
14:19:25: Parsing script e60_taillight1.material
14:19:25: Parsing script e60_tire1.material
14:19:25: Parsing script e60_tire2.material
14:19:25: Parsing script e70_headlight1.material
14:19:25: Parsing script e70_mirror1.material
14:19:25: Parsing script e70_taillight1.material
14:19:25: Parsing script e70_tire1.material
14:19:25: Parsing script e80_headlight1.material
14:19:25: Parsing script e80_mirror1.material
14:19:25: Parsing script e80_taillight1.material
14:19:25: Parsing script e80_tire1.material
14:19:25: Parsing script e90_headlight1.material
14:19:25: Parsing script e90_mirror1.material
14:19:25: Parsing script e90_tire1.material
14:19:25: Parsing script e30_doorhandle.material
14:19:25: Parsing script e10_doorhandle.material
14:19:25: Parsing script e40_doorhandle1.material
14:19:25: Parsing script e80_doorhandle1.material
14:19:25: Parsing script decal_functions.material
14:19:25: Parsing script decal_functions_tailligts.material
14:19:25: Parsing script e60_radiator.material
14:19:25: Parsing script e70_radiator.material
14:19:25: Parsing script e10_Radiator.material
14:19:25: Parsing script e20_radiator.material
14:19:25: Parsing script e30_radiator.material
14:19:25: Parsing script e40_radiator.material
14:19:25: Parsing script e50_radiator.material
14:19:25: Finished parsing scripts for resource group 3D_Art
14:19:25: Parsing scripts for resource group Autodetect
14:19:25: Finished parsing scripts for resource group Autodetect
14:19:25: Parsing scripts for resource group General
14:19:25: Parsing script glow.program
14:19:26: Parsing script Maps.material
14:19:26: Parsing script glow.compositor
14:19:26: Parsing script qgui.skinTypes
14:19:26: Parsing script dejavu.fontdef
14:19:26: Parsing script English.fontdef
14:19:26: Finished parsing scripts for resource group General
14:19:26: Parsing scripts for resource group Internal
14:19:26: Finished parsing scripts for resource group Internal
14:19:26: Parsing scripts for resource group gnuplot
14:19:26: Finished parsing scripts for resource group gnuplot
14:19:26: [QGUI] Loading SkinClass and SkinType definitions...
14:19:26: [QGUI] Skin definition for class "Button" with ID "AdvanceDesignerSelection" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "QuestionBox" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "RoundPlastic" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "default.close" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "default.hslider" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "default.vslider" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "defaultLarge" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "logbook" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "mag" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "paper" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "rndAdvanceButton" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "rndAssistedButton" found.
14:19:26: [QGUI] Skin definition for class "Button" with ID "transparent" found.
14:19:26: [QGUI] Skin definition for class "CheckBox" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found.
14:19:26: [QGUI] Skin definition for class "ColorPicker" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "ComboBox" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "Console" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "ContextMenu" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "HScrollBar" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found.
14:19:26: [QGUI] Skin definition for class "Image" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "Label" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "Label" with ID "hoverable" found.
14:19:26: [QGUI] Skin definition for class "Label" with ID "paper" found.
14:19:26: [QGUI] Skin definition for class "Label" with ID "transparent" found.
14:19:26: [QGUI] Skin definition for class "List" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "List" with ID "leather2" found.
14:19:26: [QGUI] Skin definition for class "List" with ID "logbook" found.
14:19:26: [QGUI] Skin definition for class "ListImageItem" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "ListTextItem" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "Menu" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "MenuPanel" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found.
14:19:26: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "ModalWindow" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "MouseCursor" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found.
14:19:26: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found.
14:19:26: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found.
14:19:26: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found.
14:19:26: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found.
14:19:26: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found.
14:19:26: [QGUI] Skin definition for class "Panel" with ID "blueprint" found.
14:19:26: [QGUI] Skin definition for class "Panel" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found.
14:19:26: [QGUI] Skin definition for class "Panel" with ID "leather2" found.
14:19:26: [QGUI] Skin definition for class "Panel" with ID "transparent" found.
14:19:26: [QGUI] Skin definition for class "ProgressBar" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found.
14:19:26: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "RadioButton" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found.
14:19:26: [QGUI] Skin definition for class "Sheet" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "Tab" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "TabControl" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "TabControl" with ID "editor" found.
14:19:26: [QGUI] Skin definition for class "TabPage" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "TabPage" with ID "editor" found.
14:19:26: [QGUI] Skin definition for class "TextArea" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "TextBox" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "TextCursor" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "TextCursor" with ID "test1" found.
14:19:26: [QGUI] Skin definition for class "TextCursor" with ID "test2" found.
14:19:26: [QGUI] Skin definition for class "TitleBar" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found.
14:19:26: [QGUI] Skin definition for class "ToolBar" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "TreeView" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "VScrollBar" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "FolderWindow" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "PaperFresh" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "Tutorial_BottomLeft" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "Tutorial_BottomRight" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "Tutorial_DownLeft" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "Tutorial_DownRight" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "Tutorial_Normal" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "Tutorial_TopLeft" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "Tutorial_TopRight" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "Tutorial_UpLeft" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "Tutorial_UpRight" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "default" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "logbook" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "magazine" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "paper" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "paperwindow1" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "paperwindow2" found.
14:19:26: [QGUI] Skin definition for class "Window" with ID "popup" found.
14:19:26: Path: C:\Program Files (x86)\Steam\steamapps\common\GearCity\/GearCity/Cache/
14:19:26: Creating resource group RTShaderSystem
14:19:26: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'RTShaderSystem'
14:19:26: Initialising resource group RTShaderSystem
14:19:26: Parsing scripts for resource group RTShaderSystem
14:19:26: Finished parsing scripts for resource group RTShaderSystem
14:19:26: Loading resource group 'RTShaderSystem' - Resources: 1 World Geometry: 1
14:19:26: Finished loading resource group RTShaderSystem
14:19:26: Creating resource group ShaderGeneratorResourceGroup
14:19:26: Added resource location 'C:\Program Files (x86)\Steam\steamapps\common\GearCity\/GearCity/Cache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
14:19:26: Parsing DYK
14:19:26: Parsing Custom GUI
14:19:26: *****************************************
14:19:26: *** --- Initialising OgreOggSound --- ***
14:19:26: *** ---     OgreOggSound v1.22    --- ***
14:19:26: *****************************************
14:19:26: *** --- OpenAL version 1.1
14:19:26: *** --- SELECTING DEVICE --- ***
14:19:26: *** --- Choosing: Generic Software (Default device)
14:19:26: *** --- OpenAL Device successfully created
14:19:26: *** --- OpenAL Context successfully created
14:19:26: *** --- SUPPORTED FORMATS
14:19:26: *** --- AL_FORMAT_MONO16 -- Monophonic Sound
14:19:26: *** --- AL_FORMAT_STEREO16 -- Stereo Sound
14:19:26: *** --- AL_FORMAT_QUAD16 -- 4 Channel Sound
14:19:26: *** --- AL_FORMAT_51CHN16 -- 5.1 Surround Sound
14:19:26: *** --- AL_FORMAT_61CHN16 -- 6.1 Surround Sound
14:19:26: *** --- AL_FORMAT_71CHN16 -- 7.1 Surround Sound
14:19:26: *** --- EFX Detected
14:19:26: *** --- 1 Auxiliary Effect Slot(s)
14:19:26: *** --- 1 Auxiliary Send(s) per Source
14:19:26: *** --- EFFECTS SUPPORTED:
14:19:26: *** --- 'Reverb' Support: YES
14:19:26: *** --- 'EAX Reverb' Support: YES
14:19:26: *** --- 'Chorus' Support: NO
14:19:26: *** --- 'Distortion' Support: NO
14:19:26: *** --- 'Echo' Support: NO
14:19:26: *** --- 'Flanger' Support: NO
14:19:26: *** --- 'Frequency shifter' Support: NO
14:19:26: *** --- 'Vocal Morpher' Support: NO
14:19:26: *** --- 'Pitch shifter' Support: NO
14:19:26: *** --- 'Ring modulator' Support: NO
14:19:26: *** --- 'Autowah' Support: NO
14:19:26: *** --- 'Compressor' Support: NO
14:19:26: *** --- 'Equalizer' Support: NO
14:19:26: *** --- FILTERS SUPPORTED: 
14:19:26: *** --- 'Low Pass' Support: YES
14:19:26: *** --- 'High Pass' Support: NO
14:19:26: *** --- 'Band Pass' Support: NO
14:19:26: *** --- XRAM NOT Detected
14:19:26: *** --- EAX 2.0 Detected
14:19:26: *** --- Created 100 sources for simultaneous sounds
14:19:26: *** --- Using BOOST threads for streaming
14:19:26: *** --- Recording devices available:
14:19:26: *****************************************
14:19:26: *** ---  OgreOggSound Initialised --- ***
14:19:26: *****************************************
14:19:26: GearCity initialized!
14:19:26: Entering MenuState...
14:19:26: Font DejaVuSansMono.6using texture size 1024x512
14:19:26: Info: Freetype returned null for character 32 in font DejaVuSansMono.6
14:19:26: Info: Freetype returned null for character 160 in font DejaVuSansMono.6
14:19:26: Texture: DejaVuSansMono.6Texture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
14:19:26: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.text.dds' with 0 mip map levels
14:19:26: Font micross.14using texture size 256x256
14:19:26: Info: Freetype returned null for character 32 in font micross.14
14:19:26: Info: Freetype returned null for character 160 in font micross.14
14:19:26: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
14:19:26: Font micross.12using texture size 256x256
14:19:26: Info: Freetype returned null for character 32 in font micross.12
14:19:26: Info: Freetype returned null for character 160 in font micross.12
14:19:26: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
14:19:26: Font micross.16using texture size 512x256
14:19:26: Info: Freetype returned null for character 32 in font micross.16
14:19:26: Info: Freetype returned null for character 160 in font micross.16
14:19:26: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
14:19:27: Font DejaVuSansCondensed.16using texture size 2048x1024
14:19:27: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.16
14:19:27: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.16
14:19:27: Texture: DejaVuSansCondensed.16Texture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1.
14:19:27: Font DejaVuSansCondensed.14using texture size 2048x1024
14:19:27: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.14
14:19:27: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.14
14:19:27: Texture: DejaVuSansCondensed.14Texture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1.
14:19:27: Font DejaVuSansMono.14using texture size 1024x1024
14:19:27: Info: Freetype returned null for character 32 in font DejaVuSansMono.14
14:19:27: Info: Freetype returned null for character 160 in font DejaVuSansMono.14
14:19:27: Texture: DejaVuSansMono.14Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
14:19:27:  New Game: New Game
14:19:27: D3D9 : Loading 2D Texture, image name : 'GearCityMainLogo.dds' with 5 mip map levels
14:19:27: D3D9 : Loading 2D Texture, image name : 'menuskin.window.panel.dds' with 5 mip map levels
14:19:27: D3D9 : Loading 2D Texture, image name : 'menuskin.button.dds' with 5 mip map levels
14:19:27: D3D9 : Loading 2D Texture, image name : 'menuskin.button.logbook.dds' with 5 mip map levels
14:19:27: D3D9 : Loading 2D Texture, image name : 'VentLogo.dds' with 5 mip map levels
14:19:27: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.dds' with 5 mip map levels
14:19:31: D3D9 : Loading 2D Texture, image name : 'menuskin.window.dds' with 5 mip map levels
14:19:31: D3D9 : Loading 2D Texture, image name : 'menuskin.panel2.dds' with 5 mip map levels
14:19:31: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.dds' with 5 mip map levels
14:19:31: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.dds' with 5 mip map levels
14:19:31: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.dds' with 5 mip map levels
14:19:31: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.dds' with 5 mip map levels
14:19:31: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.dds' with 5 mip map levels
14:19:32: D3D9 : Loading 2D Texture, image name : 'menuskin.button.over.dds' with 5 mip map levels
14:19:32: D3D9 : Loading 2D Texture, image name : 'menuskin.button.down.dds' with 5 mip map levels
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\apam.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Autosave.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Autosave_doh.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Autosave_EVIL LABOUR 2.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Autosave_Evil Labour.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Autosave_new load 2.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Autosave_new load 3.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Autosave_new load.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Autosave_NYET.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\doh.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\EVIL LABOUR 2.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\evil labour suck.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Evil Labour.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Mokey Time.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\new load 2.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\new load 3.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\new load.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\NYET.db
14:19:33: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\USA expansion.db
14:19:33: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.dds' with 5 mip map levels
14:19:33: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.dds' with 5 mip map levels
14:19:33: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.dds' with 5 mip map levels
14:19:33: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.dds' with 5 mip map levels
14:19:33: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.dds' with 5 mip map levels
14:19:35: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.resize.leftright.dds' with 5 mip map levels
14:19:35: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.highlight.dds' with 5 mip map levels
14:19:36: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.background.dds' with 5 mip map levels
14:19:36: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.over.dds' with 5 mip map levels
14:19:37: Loading: new load.db
14:19:37: loading DB: new load.db
14:19:37: DirLoading: C:\Program Files (x86)\Steam\steamapps\common\GearCity\\GearCity\SaveGames\new load.db
14:19:37: SaveVersion: 12000.000000
14:19:37: Leaving MenuState...
14:19:37: Entering OfficeState...
14:19:37: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
14:19:37: Mesh: Loading Office1910BoxSpring.mesh.
14:19:37: D3D9 : Loading 2D Texture, image name : 'Office_1910_Spring.dds' with 5 mip map levels
14:19:37: Mesh: Loading 1910_Clock.mesh.
14:19:37: D3D9 : Loading 2D Texture, image name : 'glow.dds' with 5 mip map levels
14:19:37: Mesh: Loading 1910_Radio.mesh.
14:19:37: Mesh: Loading 1910_Door.mesh.
14:19:37: Mesh: Loading 1910_File.mesh.
14:19:37: Mesh: Loading 1910_Paperwork.mesh.
14:19:37: Mesh: Loading 1910_Book.mesh.
14:19:37: Mesh: Loading 1910_Phone.mesh.
14:19:37: Mesh: Loading 1910_Paperwork_Bulk.mesh.
14:19:37: Mesh: Loading 1910_Computer.mesh.
14:19:37: Mesh: Loading 1910_Window.mesh.
14:19:37: Mesh: Loading 1910_Safe.mesh.
14:19:37: Mesh: Loading 1910_Newspaper.mesh.
14:19:37: Creating GUI in OFfice State
14:19:38: Font micross.18using texture size 512x256
14:19:38: Info: Freetype returned null for character 32 in font micross.18
14:19:38: Info: Freetype returned null for character 160 in font micross.18
14:19:38: Texture: micross.18Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
14:19:38: Font DejaVuSansCondensed.22using texture size 2048x2048
14:19:38: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.22
14:19:38: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.22
14:19:38: Texture: DejaVuSansCondensed.22Texture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
14:19:38: Font DejaVuSansCondensed.12using texture size 1024x1024
14:19:38: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.12
14:19:38: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.12
14:19:38: Texture: DejaVuSansCondensed.12Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
14:19:38: Font DejaVuSansCondensed.30using texture size 4096x2048
14:19:38: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.30
14:19:38: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.30
14:19:38: Texture: DejaVuSansCondensed.30Texture: Loading 1 faces(PF_BYTE_LA,4096x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,4096x2048x1.
14:19:38: Font DejaVuSansCondensed.18using texture size 2048x1024
14:19:38: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.18
14:19:38: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.18
14:19:38: Texture: DejaVuSansCondensed.18Texture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1.
14:19:39: Finished Creating GUI in OFfice State
14:19:39: Loading Music
14:19:39: Made It: 1
14:19:40: Leaving OfficeState...
14:19:40: Entering FinancialState...
14:19:40: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
14:19:40: Mesh: Loading Safe1910.mesh.
14:19:40: D3D9 : Loading 2D Texture, image name : 'Office_1910_Safe.dds' with 5 mip map levels
14:19:40: Mesh: Loading 1910Finance_Money.mesh.
14:19:40: Mesh: Loading 1910Finance_Stocks.mesh.
14:19:40: Mesh: Loading 1910Finance_Gun.mesh.
14:19:40: Mesh: Loading 1910Teddy.mesh.
14:19:40: D3D9 : Loading 2D Texture, image name : 'QuestionBox.dds' with 5 mip map levels
14:19:41: D3D9 : Loading 2D Texture, image name : 'menuskin.label.dds' with 5 mip map levels
14:19:41: D3D9 : Loading 2D Texture, image name : 'menuskin.panel.dds' with 5 mip map levels
14:19:41: D3D9 : Loading 2D Texture, image name : 'BlueOval.dds' with 5 mip map levels
14:19:41: D3D9 : Loading 2D Texture, image name : 'aaron.dds' with 5 mip map levels
14:19:41: D3D9 : Loading 2D Texture, image name : 'allstone.dds' with 5 mip map levels
14:19:41: D3D9 : Loading 2D Texture, image name : 'badelie.dds' with 5 mip map levels
14:19:41: D3D9 : Loading 2D Texture, image name : 'bellesez.dds' with 5 mip map levels
14:19:41: D3D9 : Loading 2D Texture, image name : 'NewAdvanceDesignerButtons.dds' with 5 mip map levels
14:19:41: D3D9 : Loading 2D Texture, image name : 'United_Kingdom.dds' with 5 mip map levels
14:19:41: D3D9 : Loading 2D Texture, image name : 'greenuparrow.dds' with 5 mip map levels
14:19:42: D3D9 : Loading 2D Texture, image name : 'NewAdvanceDesignerButtonsOver.dds' with 5 mip map levels
14:19:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.over.dds' with 5 mip map levels
14:19:44: D3D9 : Loading 2D Texture, image name : 'NewAdvanceDesignerButtonsDown.dds' with 5 mip map levels
14:19:44: D3D9 : Loading 2D Texture, image name : 'fareeze.dds' with 5 mip map levels
14:19:46: D3D9 : Loading 2D Texture, image name : 'Russia.dds' with 5 mip map levels
14:19:46: D3D9 : Loading 2D Texture, image name : 'reddownarrow.dds' with 5 mip map levels
14:19:56: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.over.dds' with 5 mip map levels
14:20:02: D3D9 : Loading 2D Texture, image name : 'menuskin.textbox.dds' with 5 mip map levels
14:20:03: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.down.dds' with 5 mip map levels
14:20:09: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.resize.updown.dds' with 5 mip map levels
14:20:09: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.resize.diagonal2.dds' with 5 mip map levels
14:20:10: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.down.dds' with 5 mip map levels
14:20:11: Leaving FinancialState...
14:20:11: Entering OfficeState...
14:20:11: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
14:20:11: Creating GUI in OFfice State
14:20:12: Finished Creating GUI in OFfice State
14:20:12: Loading Music
14:20:12: Made It: 1
14:20:13: Leaving OfficeState...
14:20:13: Entering WorldMapState...
14:20:14: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.6, author OgreMax Scene Exporter (www.ogremax.com)
14:20:14: D3D9 : Loading 2D Texture, image name : 'wm1910.dds' with 5 mip map levels
14:20:14: Mesh: Loading wm1910_1.mesh.
14:20:14: D3D9 : Loading 2D Texture, image name : 'wm1910_City.dds' with 5 mip map levels
14:20:14: D3D9 : Loading 2D Texture, image name : 'wm1910_CityPresence.dds' with 5 mip map levels
14:20:14: D3D9 : Loading 2D Texture, image name : 'map_green.dds' with 5 mip map levels
14:20:16: D3D9 : Loading 2D Texture, image name : 'menuskin.popup.top_left.dds' with 5 mip map levels
14:20:22: Leaving WorldMapState...
14:20:22: Entering OfficeState...
14:20:22: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
14:20:22: Creating GUI in OFfice State
14:20:23: Finished Creating GUI in OFfice State
14:20:23: Loading Music
14:20:23: Made It: 1
14:20:24: D3D9 : Loading 2D Texture, image name : 'menuskin.horizontal.bar.dds' with 5 mip map levels
14:20:26: 
 Attempting to save database
14:20:26: Save Game: ./GearCity/SaveGames/new load.db
14:20:27: Leaving OfficeState...
14:20:27: Entering MenuState...
14:20:28:  New Game: New Game
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\apam.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Autosave.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Autosave_doh.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Autosave_EVIL LABOUR 2.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Autosave_Evil Labour.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Autosave_new load 2.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Autosave_new load 3.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Autosave_new load.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Autosave_NYET.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\doh.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\EVIL LABOUR 2.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\evil labour suck.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Evil Labour.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\Mokey Time.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\new load 2.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\new load 3.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\new load.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\NYET.db
14:20:34: C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\USA expansion.db
14:20:39: Loading: new load 2.db
14:20:39: loading DB: new load 2.db
14:20:39: DirLoading: C:\Program Files (x86)\Steam\steamapps\common\GearCity\\GearCity\SaveGames\new load 2.db
14:20:39: SaveVersion: 12000.000000
14:20:39: Leaving MenuState...
14:20:39: Entering OfficeState...
14:20:39: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
14:20:39: Mesh: Loading Office1910BoxWinter.mesh.
14:20:39: D3D9 : Loading 2D Texture, image name : 'Office_1910_Winter.dds' with 5 mip map levels
14:20:39: Creating GUI in OFfice State
14:20:40: Finished Creating GUI in OFfice State
14:20:40: Loading Music
14:20:40: Made It: 1
14:20:42: Leaving OfficeState...
14:20:42: Entering FinancialState...
14:20:42: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
14:20:43: D3D9 : Loading 2D Texture, image name : 'blueck.dds' with 5 mip map levels
14:20:43: D3D9 : Loading 2D Texture, image name : 'cherun.dds' with 5 mip map levels
14:20:49: D3D9 : Loading 2D Texture, image name : 'emperor.dds' with 5 mip map levels
14:20:50: D3D9 : Loading 2D Texture, image name : 'United_States.dds' with 5 mip map levels
14:20:55: 
 Attempting to Shutdown database
14:20:55: Save Game: ./GearCity/SaveGames/new load 2.db
14:20:57: DefaultWorkQueue('Root') shutting down on thread main.
14:20:57: *-*-* OGRE Shutdown
14:20:57: Unregistering ResourceManager for type Compositor
14:20:57: Unregistering ResourceManager for type Font
14:20:57: Unregistering ResourceManager for type Skeleton
14:20:57: Unregistering ResourceManager for type Mesh
14:20:57: Unregistering ResourceManager for type HighLevelGpuProgram
14:20:57: Uninstalling plugin: OgreOggSound
14:20:57: Plugin successfully uninstalled
14:20:57: Unloading library .\OgreOggSound
14:20:57: Uninstalling plugin: Cg Program Manager
14:20:57: Plugin successfully uninstalled
14:20:57: Unloading library .\Plugin_CgProgramManager
14:20:57: Uninstalling plugin: GL RenderSystem
14:20:57: *** Stopping Win32GL Subsystem ***
14:20:57: Plugin successfully uninstalled
14:20:57: Unloading library .\RenderSystem_GL
14:20:57: Uninstalling plugin: D3D9 RenderSystem
14:20:57: D3D9 : Shutting down cleanly.
14:20:57: Unregistering ResourceManager for type Texture
14:20:57: Unregistering ResourceManager for type GpuProgram
14:20:57: D3D9 : Direct3D9 Rendering Subsystem destroyed.
14:20:57: Plugin successfully uninstalled
14:20:57: Unloading library .\RenderSystem_Direct3D9
14:20:57: Unregistering ResourceManager for type Material
